Post by Deleted on Oct 23, 2006 0:41:48 GMT -5
Abbot: A vampire or ghoul charged with the maintenance of a Sabbat pack's communal haven.
Antitribu: Literally, "anti-tribe" or "anti-clan." The antitribu are vampires who have turned their backs in their "parent" clans and now espouse the policies of Sabbat instead. One notable exception to this rule are the Lasombra antitribu, who have abandoned the Sabbat for in favor of independent or Camarilla unlives. Antitribu are generally held in extremely low regard by their parent clans, which is especially true in the case of the Lasombra.
Archbishop: A vampire who serves as the leader of a city under the Sabbat's influence. Not every Sabbat-held city claims an archbishop; some have councils of bishops.
Auctoritas Ritae: A collection of 13 rituals practiced by all vampires of the Sabbat, upheld in a manner similar to the Biblical Ten Commandments.
Bishop: A vampire who serves or advises an archbishop, or a vampire who maintains Sabbat influence in a city with the aid of others of equal status. (Those who are in the know liken bishops to the primogen of the Camarilla.)
Black Hand: The secret militia of the Sabbat. Some references allude to another orginization with the same name. The "true" meaning of this term, if there is one, is a matter of much uncertainty, even among those who claim to be members.
Blood Feast: A victim or group of victims, bound and suspended upside down. Said victims serve as refreshment at Sabbat functions.
Brave: A vampire participating in a war party.
Cainite: A vampire. Sabbat vampires use this term in places where other vampires would use the term Kindred. Sabbat vampires accept and claim descent from Caine, while the Camarilla largely claims him to be a myth.
Cardinal: A Sabbat vampire who oversees the influential affairs of a large territory. Each cardinal is attended by a group of archbishops, who govern affairs on local city levels.
Chief: The leader of a war party.
Code of Milan: An oft-referenced but rarely seen document developed as a code of conduct for Sabbat vampires. Some Sabbat scoff at it, claiming that codifying the sect's behavior runs counter to everything the Sabbat stands for.
Column: A permanent pack of Black Hand members, usually nomadic.
Communal Haven: A single haven shared by an entire pack.
Consistory: The body of advisors to the regent, composed of key prisci and cardinals.
Convention of Thorns: The treaty that supposedly ended the Anarch Revolt and resulted in the formation of the Sabbat.
Coven: A pack of Sabbat that makes a permanent haven in a city; used to differentiate between "founded" packs and nomadic packs. Most Sabbat cities host numerous covens, in addition to providing "hospitality" to a seemingly endless stram of nomadic packs.
Creation Rites: The special ritual marking a Sabbat vampire as becoming a true member of the sect. The Creation Rites differ from the Embrace in that anyone can be Embraced, but until he recieves the Creation Rites, the recruit is not a member of the Sabbat (and thus, not considered a vampire.....)
Daughters and Sons (of Caine): All vampires. A similar term with the same meaning is "brothers and sisters."
Ductus: The leader of a Sabbat pack. This title is a highly subjective one, sometimes held by the meanest thug in a pack while acquired through genuine merit or ritual combat at other times. The ductus decides the logistical affairs of her pack, though the wise ductus gives careful ear to her packmate' voices.
Esbat: A weekly meeting held by a pack, whether nomadic or founded. Central to the esbats are discussions of events that affect the pack as well as the auctoritas and ignoblis ritae.
Festivo dello Estinto: The "Festival of the Dead," a grand celebration held during the second week of April in Sabbat cities. All covens attend the festival, as do any nomadic packs that can make it.
Fire Dance: A ritual and rough celebration in which Sabbat vampires prove their loyalty and bravery by jumping through raging fires. Many Sabbat war efforts and other events begin with fire dances.
Founded Pack: A coven; a pack of Sabbat vampires that maintains a permanent haven in a city.
Great Jyhad: The war of supremacy in the New World, begun in the 17th century and arguably raging during the modern nights.
Hand: The Black Hand
Headhunter: A Sabbat vampire who collects the skulls of his fallen foes as trophies. Some headhunters collect only vampire skulls, while others collect Lupine skulls, mortals' skulls or the skulls of witch-hunters. These trophies are considered great honors in the Sabbat, according to the degree of difficulty associated with claiming them.
Horseman: A nomadic Sabbat vampire, thought to have been inspired by the Four Horsemen of the Apocalypse.
Hulul: The figuredhead of the Assamite antitribu, who is rumored to be ritually destroyed every 100 years.
Ignoblis Ritae: The rituals practiced by individual Sabbat packs to reinforce unity, loyalty and the causes of the Sabbat. These rituals vary from pack to pack, and they are considered less important individually than the auctoritas ritae because they are not universally useful. Some Sabbat members observe no ignoblis ritae at all.
Jyhad: The eternal conflict with other vampires. Sabbat vampires use this term more loosely than other vampires, because almost all struggle is a holy war from the Sabbat point of view. In his mind, a Sabbat takes part in the Jyhad every time he fights.
Kindred: Non-Sabbat vampires. Most Sabbat use this term derisively, considering Camarilla vampires to be their inferior and laughing at their "big, happy family" of vampires who cower from humankind. Many Sabbat also apply the term "Kindred" sarcastically to vampires of independent clans, whom they perceive as too selfish or foolish to take up the cause against the Antediluvians.
Loyalist: A Sabbat vampire who refuses to acknowledge leaders among the sect out of loyalty to its original goals. Loyalists believe that to be truly loyal to the Sabbat, they must have total freedom. Loyalists are commonly viewed as agitators and dissidents, and they are watched warily by their packmates and elders. Much of the Sabbat's terrifying reputation among other vampires may stern from the actions of particularly fervent loyalists.
Monomacy: A ritual duel between vampires of the Sabbat, held under formal rules. This duel is a traditional Sabbat means of settling disputes, and it often results in the Final Death of one of the participants.
Nomadic Pack: A pack that travels constantly in its duties to the Sabbat. Nomadic packs maintain no permanent havens, but they sometimes keep hidey-holes and emergency havens throughout their regions of travel. Nomadic packs may also stop in cities for indeterminate periods of time, but they eventually return to the roads.
Nomands: Members of nomadic packs.
Pack: A group of Sabbat who have sworn the Vaulderie to one another. A Sabbat may belong to only one pack at a time - usually the one that enacted her Creation Rites - though she may have ties of blood to other packs from her past.
Antitribu: Literally, "anti-tribe" or "anti-clan." The antitribu are vampires who have turned their backs in their "parent" clans and now espouse the policies of Sabbat instead. One notable exception to this rule are the Lasombra antitribu, who have abandoned the Sabbat for in favor of independent or Camarilla unlives. Antitribu are generally held in extremely low regard by their parent clans, which is especially true in the case of the Lasombra.
Archbishop: A vampire who serves as the leader of a city under the Sabbat's influence. Not every Sabbat-held city claims an archbishop; some have councils of bishops.
Auctoritas Ritae: A collection of 13 rituals practiced by all vampires of the Sabbat, upheld in a manner similar to the Biblical Ten Commandments.
Bishop: A vampire who serves or advises an archbishop, or a vampire who maintains Sabbat influence in a city with the aid of others of equal status. (Those who are in the know liken bishops to the primogen of the Camarilla.)
Black Hand: The secret militia of the Sabbat. Some references allude to another orginization with the same name. The "true" meaning of this term, if there is one, is a matter of much uncertainty, even among those who claim to be members.
Blood Feast: A victim or group of victims, bound and suspended upside down. Said victims serve as refreshment at Sabbat functions.
Brave: A vampire participating in a war party.
Cainite: A vampire. Sabbat vampires use this term in places where other vampires would use the term Kindred. Sabbat vampires accept and claim descent from Caine, while the Camarilla largely claims him to be a myth.
Cardinal: A Sabbat vampire who oversees the influential affairs of a large territory. Each cardinal is attended by a group of archbishops, who govern affairs on local city levels.
Chief: The leader of a war party.
Code of Milan: An oft-referenced but rarely seen document developed as a code of conduct for Sabbat vampires. Some Sabbat scoff at it, claiming that codifying the sect's behavior runs counter to everything the Sabbat stands for.
Column: A permanent pack of Black Hand members, usually nomadic.
Communal Haven: A single haven shared by an entire pack.
Consistory: The body of advisors to the regent, composed of key prisci and cardinals.
Convention of Thorns: The treaty that supposedly ended the Anarch Revolt and resulted in the formation of the Sabbat.
Coven: A pack of Sabbat that makes a permanent haven in a city; used to differentiate between "founded" packs and nomadic packs. Most Sabbat cities host numerous covens, in addition to providing "hospitality" to a seemingly endless stram of nomadic packs.
Creation Rites: The special ritual marking a Sabbat vampire as becoming a true member of the sect. The Creation Rites differ from the Embrace in that anyone can be Embraced, but until he recieves the Creation Rites, the recruit is not a member of the Sabbat (and thus, not considered a vampire.....)
Daughters and Sons (of Caine): All vampires. A similar term with the same meaning is "brothers and sisters."
Ductus: The leader of a Sabbat pack. This title is a highly subjective one, sometimes held by the meanest thug in a pack while acquired through genuine merit or ritual combat at other times. The ductus decides the logistical affairs of her pack, though the wise ductus gives careful ear to her packmate' voices.
Esbat: A weekly meeting held by a pack, whether nomadic or founded. Central to the esbats are discussions of events that affect the pack as well as the auctoritas and ignoblis ritae.
Festivo dello Estinto: The "Festival of the Dead," a grand celebration held during the second week of April in Sabbat cities. All covens attend the festival, as do any nomadic packs that can make it.
Fire Dance: A ritual and rough celebration in which Sabbat vampires prove their loyalty and bravery by jumping through raging fires. Many Sabbat war efforts and other events begin with fire dances.
Founded Pack: A coven; a pack of Sabbat vampires that maintains a permanent haven in a city.
Great Jyhad: The war of supremacy in the New World, begun in the 17th century and arguably raging during the modern nights.
Hand: The Black Hand
Headhunter: A Sabbat vampire who collects the skulls of his fallen foes as trophies. Some headhunters collect only vampire skulls, while others collect Lupine skulls, mortals' skulls or the skulls of witch-hunters. These trophies are considered great honors in the Sabbat, according to the degree of difficulty associated with claiming them.
Horseman: A nomadic Sabbat vampire, thought to have been inspired by the Four Horsemen of the Apocalypse.
Hulul: The figuredhead of the Assamite antitribu, who is rumored to be ritually destroyed every 100 years.
Ignoblis Ritae: The rituals practiced by individual Sabbat packs to reinforce unity, loyalty and the causes of the Sabbat. These rituals vary from pack to pack, and they are considered less important individually than the auctoritas ritae because they are not universally useful. Some Sabbat members observe no ignoblis ritae at all.
Jyhad: The eternal conflict with other vampires. Sabbat vampires use this term more loosely than other vampires, because almost all struggle is a holy war from the Sabbat point of view. In his mind, a Sabbat takes part in the Jyhad every time he fights.
Kindred: Non-Sabbat vampires. Most Sabbat use this term derisively, considering Camarilla vampires to be their inferior and laughing at their "big, happy family" of vampires who cower from humankind. Many Sabbat also apply the term "Kindred" sarcastically to vampires of independent clans, whom they perceive as too selfish or foolish to take up the cause against the Antediluvians.
Loyalist: A Sabbat vampire who refuses to acknowledge leaders among the sect out of loyalty to its original goals. Loyalists believe that to be truly loyal to the Sabbat, they must have total freedom. Loyalists are commonly viewed as agitators and dissidents, and they are watched warily by their packmates and elders. Much of the Sabbat's terrifying reputation among other vampires may stern from the actions of particularly fervent loyalists.
Monomacy: A ritual duel between vampires of the Sabbat, held under formal rules. This duel is a traditional Sabbat means of settling disputes, and it often results in the Final Death of one of the participants.
Nomadic Pack: A pack that travels constantly in its duties to the Sabbat. Nomadic packs maintain no permanent havens, but they sometimes keep hidey-holes and emergency havens throughout their regions of travel. Nomadic packs may also stop in cities for indeterminate periods of time, but they eventually return to the roads.
Nomands: Members of nomadic packs.
Pack: A group of Sabbat who have sworn the Vaulderie to one another. A Sabbat may belong to only one pack at a time - usually the one that enacted her Creation Rites - though she may have ties of blood to other packs from her past.