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Post by Tami on Mar 28, 2010 19:43:44 GMT -5
((The following is from The Player's Guide to the Changing Breeds © 2003 White Wolf Publishing )) Bagheera Known to some as Kali's executioners, the Bagheera are renowned for their mystic insights and ferocious tempers. They are a strong and sagacious folk, constantly plumbing the depths of Gaia's wisdom even as they fight savagely to rip the talons of Asura from the Earth. Until recently they have tended to their tasks in solitude, patiently stalking Gaia's foes and meeting only rarely to exchange information and share insights. Now, however, they have taken to working closely with other Changing Breeds, in hopes of bringing the raging multitude of humanity under control and saving their brethren and their Kin from utter annihilation. The Bagheera claim that when Gaia was creating the Bastet, She hoped the Bagheera would be the lawgivers of catkind. This role never fully materialized, but traces of Gaia's intent linger still, filling them with a keen sense of justice and a spirit of righteous wrath that is terrible to behold. This legacy has made the Bagheera the most approachable of the Bastet, as it means that they are the ones most likely to leave the past behind so that they can do what needs to be done to deliver the world from the ravages of Asura's grasp. Recent History
The most pressing concern for Bagheera in recent years has been the growing popularity of the Camp of Shiva, a multitribal Garou camp advocating the belief that Gaia's children have no obligations whatsoever to humanity. As far as they are concerned, the only duty of the Changing Breeds is to the land; so long as it is protected, the fate of humanity is of no consequence. The Bagheera are not pleased. The Bagheera are not fools. They understand that humanity is far from perfect, and that there are far, far too many people running around on the Indian subcontinent. But they also believe that, for all their teeming multitudes, the Indian people still have enough regard for life to want to protect their natural heritage. They still respect and revere the world around them, even if they fear it. And they still recognize the need for balance, even if their lives have spun out of control. The Bagheera are unwilling to abandon humanity just because they've grown inconvenient — such is not Gaia's will. The Camp of Shiva must be reminded that Brahma and Vishnu are just as important to the great cycle as Shiva is, and if the Bagheera have to crush a pack of upstart Garou to make it happen then so be it. India is Bagheera turf — the panthers call the shots here, not the wolves, and visitors to the region had best remember that. Meanwhile, the African Bagheera have taken on a central role in the formation of the Ahadi, the covenant between most of Africa's Changing Breeds that binds them together in the pursuit of their common interests. While the leopard folk initially wanted no part of such an associa¬tion, the fact that they were the only group that was universally respected by all the Changing Breeds of Africa left them little choice in the matter. They have proven to be able arbiters, bringing the Silent Striders into the pact even as they allowed the Mayi'o Simba to take on ceremo¬nial leadership duties. In many respects they are the glue that holds the Ahadi together; without their efforts, particularly those of old Kiva, the pact could crumble within a matter of weeks. But all is not well in Africa. Despite the success of the Ahadi movement, Africa as a whole is falling apart. Disease runs rampant across the land, governments are crumbling on every front, and drought and starvation plagues the land. The Ahadi is, in fact, the only good news Africa's shifters have had in the last two decades, and things don't seem to be getting any better. Africa's Bagheera have been investigating various tactics to address these problems, including seeking aid from their more stable Indian brethren. Only time will tell if their efforts are successful, but it's entirely possible that the problems Africa faces are beyond the control of any single group, no matter how dedicated. Organization While they are not particularly social creatures, Bagheera social organization is nonetheless more highly developed than that of other Bastet tribes. Low-ranking Bagheera tend to maintain close ties with their elders, and it is not uncommon for the cats to form regional or even global networks dedicated to keeping in touch and sharing information. These networks have served the Ahadi movement well, as they allow the Bagheera to coordinate the organization's activities throughout Africa using nothing more than the werepanthers and their extended Kin networks. Bagheera are the lawgivers of the Bastet, and they take their duties very seriously. Bastet (or, indeed, any of Gaia's children, as the Bagheera are not particular when it comes to punishing the guilty) who turn against Gaia, or who threaten to rend the Veil with their activities, can expect to be held accountable by any Bagheera who happen to be in the area. If the foe is particularly powerful, several wereleopards will band together to take him down, only to disperse once the deed is done. Bagheera war parties, known as taklah, are truly fearsome entities. While they are not as coordinated as a Garou pack, and fare poorly in wars of attrition (as seen in their battles against Pentex and the Endless Storm), they nonetheless represent a devastating short-term concentration of power. Taklah are strictly short-term affairs; the Bagheera use a combination of Gifts and Rites to run a victim to ground, then crush him as quickly as possible. Bagheera in a war party do not mess around. It takes a serious threat to get one together in the first place, and the Bagheera involved typically have other things to do (particularly because they tend to be high-ranking individuals). As such, there is no room for socializing, no tolerance for bickering, and no patience for obstacles or delays. The Bagheera war party is a hammer, and one to be used sparingly. Having one form in a chronicle should be a momentous event, and it should terrify the characters even if the Bagheera involved are nominally their allies. It's that important. Distribution and Kin Bagheera are the most populous of the werecats, and are found throughout Africa, the Middle East, and South Asia. Their numbers are strongest in India and central Africa, but their influence extends to the south and the east in Africa, and to Nepal, Southeast Asia, and even China in Asia. While Bagheera are curious sorts prone to exploration, they rarely settle in lands far removed from their Kinfolk (and are thus quite rare in places like the United States). Traditionally, Indian Bagheera chose human Kin from the religious caste, but with the fall of the caste system in India they have defaulted to individuals with both a scholarly bent and the wherewithal to act on their convictions. In Africa, the werepanthers have typically chosen shamans and witch doctors as Kin, and they have never been particularly fussy about race — bushmen and pygmies are as appealing to them as Zulu warriors, and even whites and Arabs find their way into Bagheera family trees. Appearance Bagheera are sleek and graceful in all their forms, and they exude a sense of power and ferocity that is truly awesome to behold. Many have black fur in their feline forms, but males often have the standard leopard coloration instead. A rare bloodline from Nepal has allegedly managed to breed with snow leopards, but no one's heard from them in years (leading many elders to believe they might be extinct. Bagheera Form Statistics Sokto - Str +1 Dex +2 Sta +1 App -1 Man -1 Crinos - Str +3 Dex +2 Sta +3 App 0 Man -3 Chatro - Str +3 Dex +3 Sta +2 Man -3 Feline - St +2 Dex +3 Sta +2 Man -3 Beginning Rage: 2 Beginning Willpower: 4 Starting Gifts: Humbaba's Escape, Treeclimber
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Post by Tami on Mar 28, 2010 20:06:00 GMT -5
Balam If fury were given a physical form, it would look much like the Balam. There is intensity in their eyes unmatched by that of any other Changing Breed, and the depths of their anger and Rage seem to be almost limitless. Balam are antisocial in the extreme, to a degree far greater even than other Bastet, and they do not play well with others. They merely wish to be left alone, to prowl the twilit depths of their homes and lash out at the dark things that hope to dwell there. But that is something that cannot be, for Pentex and the horrid coils of Asura are doing everything in their power to rend the forests of the Amazon asunder. The Balam fight, and they make the invaders know the depths of their hatred and anger, but they are overwhelmed. Only the Garou can save them now, and relations with those dog-faced invaders have never been good.... Balam are, and have always been, the fiercest of Gaia's guardians. In the times before Europeans came to the Pure Lands, they used superstition and terror to steer humanity away from the territories under their care, be they sacred or malign. Now they strike directly, lashing out at invaders of all stripes in an effort to safeguard the forbidden lore that Gaia has given over to their keeping. As the Garou learn more and more about the Balam's true purpose, they are learning to work around the jaguars' territories, letting the cats join the fight against Pentex and its allies on their own terms. Recent History Just over two years ago Golgol Fangs-First, the war leader of the Garou intruders in the Amazon river basin, began a series of initiatives to win the allegiance of the Balam, and hopefully forge an alliance between the two Changing Breeds that would turn the tide of the war against Pentex. Sadly, however, the efforts seemed doomed to failure, mainly because the Garou expected the Balam to join the war effort on their terms, and had little to no respect for the Balam's sovereignty in the region. Recently, in a last ditch effort to win the Balam's trust, Golgol swallowed his pride and apologized personally to Black Claw, the de facto leader of the Balam in the region. He ordered the destruction of a number of fetishes that had been made without Gaia's sanction, and he ordered his troops to withdraw from territories claimed by the Bastet (even though doing so was tactically unwise). The Balam recognized the enormity of this act, and thereafter began making efforts to help the Garou in subtle yet effective ways. One of the reasons the Balam cultivate such a fierce hatred of the Garou stems from the loss of the Camazotz in the Second War of Rage. These gentle bat folk acted as a distinct counterbalance to the Balam's ferocity, and the Balam valued them as advisors and companions who aided them in controlling the teeming masses of humanity. The other Bastet have dim memories of the War of Rage and its effects, and thus hate the Garou merely on an instinctual level. But the fact that the Balam only recently (within the last 500 years, that is) bore witness to acts of genocide has given their hatred of the Garou a more immediate edge that simply cannot be denied. While the Balam understand that the Garou of today are not the Garou of yesterday, they are nonetheless hard-pressed to put their feelings behind them, despite their best efforts. As astounding as it is for a Rank Six Get of Fenris to bow his head to anyone, much less a non-Garou, Golgol's efforts come at a time when the Balam's aid might not be enough to save the rainforest from Pentex's clutches. Too much damage has been done, and Golgol's apparent death hasn't helped matters any. But for better or worse the Balam have now largely committed their support, and recent revelations by the Mokole indicate that it might be possible to undo Pentex's damage, presuming a substantial portion of what's left of the forest can be saved. The Garou, with Balam and Mokole support, have begun an all-out assault against Pentex refineries all over the Amazon basin, and they have even called upon aid from the African Changing Breeds involved in the Ahadi movement. While the Africans have problems of their own to worry about, it is nonetheless possible that their help might enable the Garou turn the tide of the war. Oragnization Balam are highly solitary creatures, to an even greater extent than most other Bastet. Most keep territories border¬ing those of several jaguars, or perhaps a Kinfolk village or two, and encounter others of their kind only rarely. They do, however, recognize the rank and experience of their elders, and they will listen to the advice of others when appropriate (whether or not they will take that advice is, of course, another matter). Recent contact with the Garou and Pentex is driving the Balam mad, and not only because both parties in the conflict are destroying Balam Kinfolk and Den Realms. The mere proximity of so many foreigners to Balam territory is unsettling to the werejaguars, and this alone has been enough to drive the cats to associate more closely with the Garou, in hopes of helping them to finish their business so that they will ultimately go away. Balam Magic While the most momentous events in the Balam's recent history have centered on their interaction with the Garou, it would be a mistake to think they are defined by that relationship. The Balam have goals and aspirations of their own, and one of these deals with the recovery of lost lore. This is unsettling to those who know the werecats; the Balam have always been among the most violent of their kind, and when they were at the height of their power, shortly before the Europeans came to the Americas, their violent natures were reflected in their magic. Many of their most potent rituals were lost in the Second War of Rage, and Bastet reactionaries, particularly the fearsome Markhat, have devoted a great deal of time and energy to the task of locating these ancient magics for use against the forces of the Wyrm — and, if necessary, the Garou who pretend to be the Balam's allies. The Uktena who know anything about this lost lore find it very nearly as terrifying as the Banes they keep locked away beneath the Earth. They cannot oppose the Balam's efforts to discover their lost heritage openly, of course, since doing so would crush any hopes of a much-needed Balam~Garou alliance. They do, however, use more subtle methods to stymie the Balam's efforts, and they have been successful — so far. How long this remains the case is anyone's guess. Distribution and Kin These days, Balam are found exclusively in heavily forested areas of Central and South America. The Central American cats are nearly impossible to find, though, since the governments of most of these countries are so heavily pro-environment (particularly Costa Rica and Belize) that the cats don't have to show themselves much. Balam Kin are fairly diverse; while they once bred exclusively with the native tribes in Central America, the incredible diversity of immigrants to the area has expanded their breeding options, and they have reacted accordingly. Nowadays, a Balam is as likely to be of Carifuna stock as Yanomamo, and mixed-race Kin are now more-or-less the norm. Appearance Jaguars are solidly built cats, and the Balam take after their feline Kin in this respect. Werejaguars tend to be short and stocky, and ferociously powerful. Like the Bagheera, many have black fur in Feline form. Balam Form Statistics Sokto - Str +1 Dex +1 Sta +2 App -1 Man -1 Crinos - Str +3 Dex +2 Sta +3 App 0 Man -3 Chatro - Str +3 Dex +2 Sta +3 Man -3 Feline - Str +2 Dex +2 Sta +3 Man -3 Beginning Rage: 4 Beginning Willpower: 3 Starting gifts: Hunter's Mist, Storm of Pest
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Post by Tami on Mar 29, 2010 16:46:42 GMT -5
Bubasti The mystics of catkind, the Bubasti are a shy and secretive race. They are, however, among the most social of the Bastet, and they tend to work closely with one another in most of their endeavors. The Bubasti were cursed long ago by the ancient vampire deity Set, and as a result their lives are forever tied to the soils of Khem, their ancestral home. It is said that if all of the Bubasti of a given generation leave Egypt, that generation will be the last. None know the truth of this rumor, but none care to test it, either. The Bubasti maintain that they were charged from their creation with the task of guarding the mystics who walked among the humans, ensuring that they did not fall to the temptations of Asura. With the growth of humanity and the plague of Set's curse, however, these werecats have had to change their focus in order to survive. Now they tend to be scholars and researchers devotees of all things arcane, constantly working behind the scenes in an effort to sabotage the darker forces in the world through indirect means. Many denizens of the World of Darkness count them as potential contacts or allies, even though they rarely take direct action against anyone. Their knowledge and magical affinity seem to be enough to ensure that others will find their contributions worthwhile. Bubasti Magic Bubasti are highly mystical werecats, and they are renowned for their magical ability. If the Storyteller is inclined to do so, she may allow Bubasti to make use of hedge magic paths found in Sorcerer Revised, or design spells for the Bubasti to use. These spells resemble rites in that they take time and preparation to use successfully. Bubasti tend to favor summoning, cursing, herbalism, and alchemical magics. On the down side, such arts have some rather unpleasant side effects; accomplished Bubasti sorcerers of Rank 2 or higher smell faintly of the Wyrm, often hampering their relations with other Changing Breeds. Bubasti with magical leanings thus tend to stay in the shadows even more than their cousins, leaving relations with the Killi to their less magically inclined associates.Recent History While they are not active participants, the Bubasti are nonetheless loosely affiliated with the coalition of African shifters known as the Ahadi. Some are currently plotting ways to potentially sway some of the shifters involved into lending them a hand with their greatest concern — the potential liberation and healing of some of their ancient Kin. For millennia, the last of the Kyphur cats have been kept prisoner by vampires, transformed by vampiric blood into something no longer quite mortal. This has been a form of insurance that has to date effectively kept the Bubasti well away from the affairs of the vampires of Egypt. But with the Ahadi, the Bubasti see a possibility for enlisting (or manipulating) a group of committed shapeshifters into destroying the Leeches, reclaiming and healing the Kyphur cats, and effectively giving the Bubasti a new lease on life. The question is, though, how to proceed.... Organization Bubasti are highly organized as Bastet go. The tribe is ruled by six elders, known as khepur, who have an intriguing secret — they are effectively immortal. Potent gifts allow them to seize new bodies upon their deaths, which gives the tribe's elders a level of patience rivaling that of even the eldest vampires. This means the tribe tends to be more circumspect in its activities than most other Changing Breeds, since they business unless something truly momentous demands the attention of the tribe as a whole. Distribution and Kin Set's curse ensures that the Bubasti can never entirely flee Egypt, as doing so would destroy the tribe within a single generation. Because of this, and because of the clannish organization described above, the Bubasti tend to spend most'of their time in their ancestral homeland, and rarely venture forth to visit other lands. Bubasti Kin are almost exclusively of Egyptian descent, and it is quite rare to find even Nubians among them. This is less an issue of breeding preference and more one of dynastic succession: the khepur elders of the tribe have maintained rather rigidly controlled families for centuries, and they are loath to introduce new blood when they can avoid it. The younger Bubasti think this is absurd, but the will of the elders cannot be denied. Appearance Long-limbed and graceful, Bubasti are unusually attractive in all of their forms. Though they mate with servals and caracals, their fur is always jet black in feline form, a legacy of the Kyphur cats that were their ancestral breeding stock. In human form they show a penchant for words and symbols of power, and tend to wear jewelry depicting such whenever it's appropriate. Bubasti Form Statistics Sokto Crinos Chatro Feline Str +0 Str +1 Str +2 Str -1 Dex +2 Dex +3 Dex +3 Dex +4 Sta +0 Sta +1 Sta +1 Sta +1 App –1 App 0 Man –1 Man –3 Man –3 Man –3 Beginning Rage: 1 Beginning Willpower: 5 Starting Gifts: Alms to the Poor, Scholar's Friend
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Post by Tami on Mar 29, 2010 17:46:43 GMT -5
Khan Raw power. This is what defines a Khan. They are not subtle, or nimble, or patient, and they are infamous for their explosive tempers. But their strength is that of mountains, and their fury knows no bounds. Because of this, they are accustomed to being worshipped as gods. The Khan are the strongest of the Bastet, and they know this. But they know something else as well: they are their champions. The Khan may be insufferable bastards, filled with arrogance and Rage, but there is no one better to have at your side when the world comes apart beneath you. The Khan do not merely aspire to the role of champions of Gaia — they are also Her protectors. While the Garou venture forth to battle against dread Asura, the Khan ensure that they will always have something worth saving. Whether charges be their feline Kin or the masses of humanity, matters little; the Khan live only to protect, to guard, and to fortify. Recent History The Khan have fallen on hard times in the last few years. The Nagda-Rackbur feud during the middle of the last century devastated the tribe, and despite the tigers' best efforts they haven't been able to recover in the years since. This is due in part to massive losses among their Kin, both from poaching and increasingly severe habitat destruction. The real problem, however, goes far deeper than that. It seems obvious to many outsiders that the Khan are a dying people, one whose time in the world has come and gone. The weretigers do not want to admit this indeed, they will not even discuss the matter — but in their hearts they know it to be true. Some battle against their destiny, but others have taken a far more philosophical approach to the matter — if they are destined to leave the world, then so be it. But they will not leave quietly, and they will not leave alone. They will die with their claws embedded in Asura's throat, and Gaia help anyone who gets in their way. Organization In ancient times, the Khan ruled as sultans among men, with the eldest Khan holding court over his lessers and his tiger and human Kinfolk. That system collapsed in the 1950s, when the last sultan betrayed his Kin and in the process nearly annihilated the Khan in their entirety. These days the Khan have no organization, instead carving out their territories and protecting their Kin as best they can. The Bagheera aid them in this endeavor, though never openly; the Khan wouldn't hear of it if the Bagheera's efforts were too obvious. But ties between the two tribes remain strong, and that is unlikely to change in the near future. Distribution and Kin The Khan, like their tiger Kin, once roamed throughout all of Asia, as well as the islands of Malaysia and Indonesia. With the horrible feuds and the catastrophic loss of their feline Kin, however, the Khan have limited themselves in recent years to India and Nepal. Only the Hengeyokai Khan journey into China and Tibet, and even they prefer to remain among their tiger Kin in India. Non-Hengeyokai Khan tend to be of Indian descent more often than not, but the Khan are not terribly picky about matters of ethnicity—so long as a potential mate is strong and powerful and dedicated to the protection of his fellows, that is all that matters. Unfortunately, some Khan in the past have allowed their human racial affiliations to color their judg¬ment, which in turn led to the horrible feuds of the last century. Modern Khan are thus being a bit more circumspect in their choice of partners, choosing mates who will put the battle against Asura above petty nationalistic concerns. Saving the Khan Not all of the Khan are willing to see their kind vanish from the world. One in particular, known as Roar-of-Heaven, has undertaken a perilous Umbral Quest in hopes of finding some way to save his Kin. The specifics are left to the Storyteller, but some possibilities include: • Finding a rite that increases the chances of offspring breeding true (which would have huge implications for the rest of the Changing Breeds as well). • Erecting spirit wards around existing tiger habitat, so that humans will never want to harvest lumber or otherwise use the land.
While Roar-of-Heaven is a Khan, and thus prone to working alone whenever possible, the stakes are high enough here that he would be willing to work with others if they show that they can assist him in some tangible fashion.Appearance Most Khan are massively built, weighing upwards of X300 lbs in human form and close to 800 lbs in Feline form. When the take the Chatro they dwarf even normal tigers, and are matched in size only by the largest of the Gurahl or Mokole. In all forms Khan exude a sense of grace and majesty that other Bastet can only dream of; even the Simba cannot match them, and were the two tribes to interact the resulting conflicts would likely annihilate them both. Khan Form Statistics Sokto Crinos Chatro Feline Str +2 Str +3 Str +4 Str +3 Dex +1 Dex +2 Dex +2 Dex +2 Sta +1 Sta +3 Sta +3 Sta +2 App –1 App 0 Man –1 Man –3 Man –3 Man –3 Beginning Rage: 5 Beginning Willpower: 2 Starting Gifts: Razor Claws, Skin of Jade
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Post by Tami on Mar 30, 2010 8:18:37 GMT -5
Pumonca At one time, the Pumonca shared their lands with many other tribes of Bastet, and many other Killi as well. Since the Wars of Rage, however, they have walked alone, and this has hurt the tribe considerably. Gaia never intended for the werecougars to function without the support of the other Bastet, and they are not terribly well equipped to go it alone. They managed to make do with the aid of America's other native shifters, but the near-genocide of the second War of Rage and humanity's war on predators effectively removed even that tenuous support. As a result, the Pumonca are bitter, confused, and angry, and most are looking for a way to serve Gaia that lets them keep their pride and dignity intact. The lucky ones forge ties with Garou of the Pure Tribes, or perhaps with Mokole or Gurahl, but most just wander aim¬lessly, fighting dread Asura however they can so long as no one wounds their pride too terribly. Most of the Changing Breeds spend the bulk of their time either watching humanity or confronting the Wyrm directly Not so the Pumoco – these wanderers spen their entire lives traveling from place to place, looking for signs of Wyrm taint in the spaces in-between. It is their task to meander, to take their time, and to notice the world around them. Pumonca have a penchant for spreading stories and lore wherever they go. In the past, these were typically tales of great deeds, whether of Garou or Pumonca or anyone else who tickled their fancy. Nowadays, however, these stories are often bitter tales; the Second War of Rage has cut off the Pumonca from the rest of the Killi, and they have lost their focus as a result. This makes them quite difficult to work with, as they tend to be filled with bitterness and regret. That aside, if you can inspire a Pumonca enough to join your cause the information he provides can be quite useful indeed. Recent History With the war in the Amazon heating up and their feline Kin re-establishing themselves in North America, the Pumonca have begun to take amore active role in the affairs of the Killi in general and the Garou in particular. In the process, they have become involved in everything from native rights movements to wars against the Sabbat vam¬pires, and they have been happy to find that the Garou are typically glad to receive their help. So, for that matter, are the other Bastet tribes in the Americas. In the north, the Pumonca are aiding the Qualmi in their efforts to protect Alaska's great Arctic National Wildlife Refuge, which is under siege by political minions of Pentex that have opened it up for oil drilling. They have also taken to forming close ties with the Gurahl, whose recent reappearance is taken by many Pumonca to be a good omen for the future. Meanwhile, the southern Pumonca are becoming involved in the great war in the Amazon, fighting to protect the rights of Brazil's native peoples even as they assist the Balam and the Garou in ousting the Pentex invaders. The range of the Pumonca's activities is truly extraordinary, and is everything you'd expect from Gaia's Wanderers. Organization Pumonca have no organization. They are so isolation¬ist, in fact, that they are the only Changing Breed in existence whose members are more likely to encounter other Changing Breeds than others of their own kind. This has hurt the tribe considerably, since cubs have no real way to advance their rank and learn about Gaia and their role in protecting the world. Some of the tribe's elders (such as they are) are quite concerned about this, and are working on establishing at least rudimentary communications networks with their fellows. The Pumonca are independent enough that this is slow going, though. Pumonca Rank Due to their rather extreme isolationism, Pumonca have great difficulty advancing in rank. To represent this, Storytellers may wish to treat them as ronin for the purposes of gaining renown. They have as cordial a relationship with Gaia and the spirit world as anyone, but word of their deeds tends to travel slowly, and they advance in rank slowly as a result. On the bright side, Pumonca aren't accountable to anyone, and don't have to deal with the normal rituals associated with gaining rank. This is, of course, cold comfort to a tribe who feels shut off from the rest of Gaia's children.
When dealing with South American Pumonca (a recent and relatively rare branch of the tribe), the above restrictions on rank should be removed. Native shifter communities in the Amazon and the surrounding environs are still relatively intact, and Pumonca in such communities have more opportunity to interact with those they would regard as their peers. Contact between these groups is still relatively new, but they nonetheless speak the same language (spiritually speaking, anyway).Distribution and Kin Pumonca have traditionally been most populous in North America, despite the fact that their feline Kin extend all the way into South America. Specifically, they tend to prefer wooded, mountainous areas, particularly the Rocky Mountains of the United States and Canada. But they have also found the Andes to be very much to their liking, and the Balam don't seem to mind sharing their territory with their northern cousins, particularly since the Pumonca rarely stay put for long and always respect-the territories of those they encounter. Pumonca rarely establish territories, preferring instead to wander the continent and take in all it has to offer. Pumonca tend to choose their human Kin from Native American racial stock, but the tribe is so loosely knit that this is no more than a general trend. The werecougars tend to be pickier about their feline Kin, however; those born from Florida panthers will find other cats in that population when it comes time to mate, and the same holds true for cougar populations ranging from the Rocky mountains right on down to the Andes. Appearance Pumonca are strong and lithe, and tend to be of Native American descent more often than not. They don't radiate either the power or the raw grace of many other Bastet tribes, but they have stronger ties to the land than most of the ir kin and this is apparent in all of their forms. They never seem to look out of place, and as a result they are rarely caught off-guard. Pumonca Form Statistics Sokto - str +1 Dex +2 Sta +1 App -1 Man -1 Crinos - Str +2 Dex +3 Sta +3 App 0 Man -3 Chatro - Str +3 Dex +3 Sta +2 Man -3 Feline - Str +2 Dex +2 Sta +2 Man -3 Beginning Rage: 4 Beginning Willpower: 4 Starting Gifts: Mockingbird's Mirror, Wanderer's Boon
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