Post by Tami on Feb 25, 2007 10:35:22 GMT -5
Ravnos
Tramps and thieves, the Ravnos are scattered throughout Europe like chaff on the wind. Every country hosts a few, but where they can be found varies from night to night and whim to whim. Many travel with bands of roving tinkers and other undesirables. It is rare for more than one or two to be found in the same place at the same time, for they are solitary Cainites and prefer audiences and marks to company.
All Ravnos are nomadic, as much out of necessity as taste. There is no where in the realms of civilized Cainites where Ravnos are welcomed, and even if one should try to settle, she would be harried forth as soon as she was discovered. The Ravnos’ reputation for trickery and theft precedes them everywhere they go, and even those clan members who did not originally have a taste for larceny find themselves forced into it quickly by circumstance and expectation.
There is a reason the Ravnos have a reputation for chicanery – it’s because so many of them are so very good at it. Reynard the fox, with all of his mythical cleverness could find himself talked out of his fur and fangs were he to deal with a Ravnos, and most humans and Cainties don’t do nearly so well as that. Ravnos live by their wits and they are constantly testing and sharpening those wits against all comers. Shell games, convoluted thefts, storytelling for coin, the selling of “holy relics” and a dozen other arts for separating fools from their possessions are all Ravnos calling cards. Most Ravnos will express professional admiration for any non-Ravnos who attempts to make a living in their field – and then rob the interloper blind.
There is nothing a Ravnos values so highly as his freedom. Wise Cainites do not seek to keep Ravnos from a place of their choosing, only to hurry them from that place once they have arrived. Once word travels that a certain location id barred to Ravnos, they will appear by the dozens to test the ban until it shatters. They then take vengeance by descending upon the newly opened city in forces and stripping it, by hook or crook, of anything that strikes their fancy. About the only way in which an infestation of Ravnos is preferable to a military conquest is that the Ravnos leave more of the town standing.
The one thing that Ravnos prize more highly than a good trick (and a Ravnos who manages an exceptional theft will be regarded highly indeed by his clan members) is their honor. However, it is Ravnos honor, and defined differently than most Cainite honor is. A Ravnos never breaks her word – provided she has spit into her palm and shaken hands on it. Otherwise, the oath, no matter how fearsome, simply does not count and can be broken with impunity. A Ravnos will go to the ends of the earth to avenge an insult to her “good name”, but it is up to each Ravnos to decide what constitutes an insult. Finally, a Ravnos will not cheat or steal from a fellow Ravnos or one she considers top be a friend or “brother”. The rest of the world, how ever, is fair game.
Sobriquet: Charlatans
Appearance: Ravnos enjoy dressing in gaily colored rags and tatters, showing their tatterdemalion status off with pride. Some who have wandered far from home show the distinctive features of the Far East. Most tend to be of outsider mongrel mortal stock.
Haven: Very few Ravnos have any sort of fixed haven. Many have wagons or carts which serve the purpose, but a good many find shelter from night to night.
Background: Wanderlust and a gift for trickery are all that’s required for Embrace into Clan Ravnos. Certain mortal bloodlines (such as those that will someday be called Rom or gypsies) are preferred, but runaways and buskers of all ethnicities have found their way into the clan.
Character Creation: Most Ravnos come from Tinker, thief or drifter types, though highway men and musicians are also logical choices for induction. Jester is the most common nature among Ravnos, and Social attributes are primary. Most Ravnos concentrate on Talents and have Contacts as their most common backgrounds. They tend to follow the Road of Paradox.
Clan Discipline: Animalism, Chimerstry, Fortitude
Weaknesses: Each Ravnos has a flair for one particular flavor of deception, such as lying, theft, gambling or cheating. This specialty must be chosen at the time of character creation, and the character must indulge it whenever possible. A willpower roll (difficulty 6) is required to resist the temptation to indulge at each opportunity.
Organization: The structure of Clan Ravnos is best summed up by an ancient Arab Proverb “Me against my brother, my brother and I against my uncle, my uncle and I against the stranger.”
Quote: Call me a vagabond, and I’ll smile. Call me a thief and I’ll laugh. Call me a liar, and I’ll feed you your liver.”
Tramps and thieves, the Ravnos are scattered throughout Europe like chaff on the wind. Every country hosts a few, but where they can be found varies from night to night and whim to whim. Many travel with bands of roving tinkers and other undesirables. It is rare for more than one or two to be found in the same place at the same time, for they are solitary Cainites and prefer audiences and marks to company.
All Ravnos are nomadic, as much out of necessity as taste. There is no where in the realms of civilized Cainites where Ravnos are welcomed, and even if one should try to settle, she would be harried forth as soon as she was discovered. The Ravnos’ reputation for trickery and theft precedes them everywhere they go, and even those clan members who did not originally have a taste for larceny find themselves forced into it quickly by circumstance and expectation.
There is a reason the Ravnos have a reputation for chicanery – it’s because so many of them are so very good at it. Reynard the fox, with all of his mythical cleverness could find himself talked out of his fur and fangs were he to deal with a Ravnos, and most humans and Cainties don’t do nearly so well as that. Ravnos live by their wits and they are constantly testing and sharpening those wits against all comers. Shell games, convoluted thefts, storytelling for coin, the selling of “holy relics” and a dozen other arts for separating fools from their possessions are all Ravnos calling cards. Most Ravnos will express professional admiration for any non-Ravnos who attempts to make a living in their field – and then rob the interloper blind.
There is nothing a Ravnos values so highly as his freedom. Wise Cainites do not seek to keep Ravnos from a place of their choosing, only to hurry them from that place once they have arrived. Once word travels that a certain location id barred to Ravnos, they will appear by the dozens to test the ban until it shatters. They then take vengeance by descending upon the newly opened city in forces and stripping it, by hook or crook, of anything that strikes their fancy. About the only way in which an infestation of Ravnos is preferable to a military conquest is that the Ravnos leave more of the town standing.
The one thing that Ravnos prize more highly than a good trick (and a Ravnos who manages an exceptional theft will be regarded highly indeed by his clan members) is their honor. However, it is Ravnos honor, and defined differently than most Cainite honor is. A Ravnos never breaks her word – provided she has spit into her palm and shaken hands on it. Otherwise, the oath, no matter how fearsome, simply does not count and can be broken with impunity. A Ravnos will go to the ends of the earth to avenge an insult to her “good name”, but it is up to each Ravnos to decide what constitutes an insult. Finally, a Ravnos will not cheat or steal from a fellow Ravnos or one she considers top be a friend or “brother”. The rest of the world, how ever, is fair game.
Sobriquet: Charlatans
Appearance: Ravnos enjoy dressing in gaily colored rags and tatters, showing their tatterdemalion status off with pride. Some who have wandered far from home show the distinctive features of the Far East. Most tend to be of outsider mongrel mortal stock.
Haven: Very few Ravnos have any sort of fixed haven. Many have wagons or carts which serve the purpose, but a good many find shelter from night to night.
Background: Wanderlust and a gift for trickery are all that’s required for Embrace into Clan Ravnos. Certain mortal bloodlines (such as those that will someday be called Rom or gypsies) are preferred, but runaways and buskers of all ethnicities have found their way into the clan.
Character Creation: Most Ravnos come from Tinker, thief or drifter types, though highway men and musicians are also logical choices for induction. Jester is the most common nature among Ravnos, and Social attributes are primary. Most Ravnos concentrate on Talents and have Contacts as their most common backgrounds. They tend to follow the Road of Paradox.
Clan Discipline: Animalism, Chimerstry, Fortitude
Weaknesses: Each Ravnos has a flair for one particular flavor of deception, such as lying, theft, gambling or cheating. This specialty must be chosen at the time of character creation, and the character must indulge it whenever possible. A willpower roll (difficulty 6) is required to resist the temptation to indulge at each opportunity.
Organization: The structure of Clan Ravnos is best summed up by an ancient Arab Proverb “Me against my brother, my brother and I against my uncle, my uncle and I against the stranger.”
Quote: Call me a vagabond, and I’ll smile. Call me a thief and I’ll laugh. Call me a liar, and I’ll feed you your liver.”