Post by Tami on Mar 2, 2007 21:56:38 GMT -5
Sobriquet:
Ferals
The Ethics of the Beast:
• Exist in accord with the needs of the Beast.
• Do what you must to survive. No more, no less.
• Mercy is for the weak. Only the strong survive.
• The past is dead, the future is unborn. The moment is yours.
• Respect only the strong, and swear fealty to no one.
Initiation:
Many Ferals take up the Road of the Beast on their own, giving in to their animal sides. It is most common among barbarians and rogues who are already outside the laws of civilization. Some Ferals seek out and teach students the ways of the wild before leaving them to survive on their own, and Feral packs also ''adopt'' initiates from time to time. Initiation into the Via Bestiae is made up of harsh lessons, intended to strip away novices' remaining ties to civilization and harden them to the realities of existence as hunters. Those who fail are culled without mercy, to leave more prey for the worthy.
Organization:
The Road of the Beast has even fewer leaders than it has teachers. Feral gather in packs, led by the strongest among them who must face down any challenge for leadership from the other members of the pack. These packs tend to exist only as long as they are useful, breaking up and going their separate ways when they are not, or ending in the destruction of the weaker members of the pack. Otherwise, followers of the Road of the Beast acknowledge no leaders, nor any hierarchy save the relationship between predator and prey, and teacher and student.
Aura:
Menance. Those in the presence of a feral know that she is a true hunter, just as deer do when confronting a wolf.
Road Virtues:
Conviction, Instinct
Paths:
Path of the Hunter: You are a predator, and all others are your prey. Path of the Nomad: Civilization is slavery. Run wild and be free. Path of the Savage: Embrace your hatred and rage, use them to destroy the weak.
Roleplaying Tips:
You are a monster, more terrible and savage than any natural beast. You see all others as potential prey, and you respect only those stronger than yourself. You are free and unencumbered by morality or material things, guided by your instincts and needs. You exist in the moment and follow the laws of the wild. You strike without mercy or regret. As long as you are strong, no one can stand against you.
Hierarchy of Sins Against the Beast
Rating // Minimum Wrongdoing // Rationale
10 // Putting yourself at risk needlessly // Survival is paramount
9 // Not challenging a weak leader // Only the strongest should lead
8 // Killing for any reason other than survival // Murder is a creation of society
7 // Avoiding contact with nature // In nature lies strength. Civilization is soft and weak
6 // Needless torture or cruelty // Only "civilized" folk engage in these things
5 // Making a sacrifice for someone unrelated to you // You owe others nothing
4 // Refusing to kill when important to your survival // Nothing is more important than your survival
3 // Failing to defend your territory // Those who do not defend their territory have it taken from them
2 // Showing mercy to an enemy // Mercy is for the weak
1 // Abstaining from feeding when hungry // The Beast must be satisfied
Ferals
The Ethics of the Beast:
• Exist in accord with the needs of the Beast.
• Do what you must to survive. No more, no less.
• Mercy is for the weak. Only the strong survive.
• The past is dead, the future is unborn. The moment is yours.
• Respect only the strong, and swear fealty to no one.
Initiation:
Many Ferals take up the Road of the Beast on their own, giving in to their animal sides. It is most common among barbarians and rogues who are already outside the laws of civilization. Some Ferals seek out and teach students the ways of the wild before leaving them to survive on their own, and Feral packs also ''adopt'' initiates from time to time. Initiation into the Via Bestiae is made up of harsh lessons, intended to strip away novices' remaining ties to civilization and harden them to the realities of existence as hunters. Those who fail are culled without mercy, to leave more prey for the worthy.
Organization:
The Road of the Beast has even fewer leaders than it has teachers. Feral gather in packs, led by the strongest among them who must face down any challenge for leadership from the other members of the pack. These packs tend to exist only as long as they are useful, breaking up and going their separate ways when they are not, or ending in the destruction of the weaker members of the pack. Otherwise, followers of the Road of the Beast acknowledge no leaders, nor any hierarchy save the relationship between predator and prey, and teacher and student.
Aura:
Menance. Those in the presence of a feral know that she is a true hunter, just as deer do when confronting a wolf.
Road Virtues:
Conviction, Instinct
Paths:
Path of the Hunter: You are a predator, and all others are your prey. Path of the Nomad: Civilization is slavery. Run wild and be free. Path of the Savage: Embrace your hatred and rage, use them to destroy the weak.
Roleplaying Tips:
You are a monster, more terrible and savage than any natural beast. You see all others as potential prey, and you respect only those stronger than yourself. You are free and unencumbered by morality or material things, guided by your instincts and needs. You exist in the moment and follow the laws of the wild. You strike without mercy or regret. As long as you are strong, no one can stand against you.
Hierarchy of Sins Against the Beast
Rating // Minimum Wrongdoing // Rationale
10 // Putting yourself at risk needlessly // Survival is paramount
9 // Not challenging a weak leader // Only the strongest should lead
8 // Killing for any reason other than survival // Murder is a creation of society
7 // Avoiding contact with nature // In nature lies strength. Civilization is soft and weak
6 // Needless torture or cruelty // Only "civilized" folk engage in these things
5 // Making a sacrifice for someone unrelated to you // You owe others nothing
4 // Refusing to kill when important to your survival // Nothing is more important than your survival
3 // Failing to defend your territory // Those who do not defend their territory have it taken from them
2 // Showing mercy to an enemy // Mercy is for the weak
1 // Abstaining from feeding when hungry // The Beast must be satisfied