Post by Tami on Feb 3, 2007 15:48:32 GMT -5
Camarilla Lexicon
Allthing: A gathering of Gangrel, often called by the clans eldest member in a particular region. A smaller gathering is called a “thing”
Anarch: A vampire who has rejected the Camarilla to exsist as an independent. The vast majority of anarchs are under a century old.
Archon: A vampire in the service of a Justicar. Archons are rarely of the same clan as the Justicar they serve so as to avoid the appearance of favoritism, and are deputized with a wide array of powers. Most Archons are blood bound to the Justicar they serve.
Ball: A gathering of Toreador and invited guests.
Barrens: The area outside a city proper that are uninhabitable by Kindred> generally the barrens start near the suburbs and extend outward from the city.
Blood Bond: The supernatural love created by the act of ingesting a Kindred’s vitae three times. Bonds can rarely be broken, especially if they are periodically reinforced with more vitae.
Breach: A violation of the Masquerade, usually punishable by death.
Camarilla: The sect of vampires, theoretically universal, that defines itself by the Traditions and the Masquerade.
Chantry: A communal haven-cum-workshop for city’s Tremere.
Conclave: A gathering of the entire sect, usually called by a Justicar.
Convention of Thorns: The Treaty that ended the Anarch revolt.
Coterie: A group of Kindred who work more or less in concert. Most Coteries are made up of members of multiple clans, and few endure more than a few decades.
Court: The formal audience granted by the prince to his subjects, often given at Elysium. When a prince holds court, in theory any of the city’s Kindred may approach him to present themselves, request boons or otherwise make request for favor or action.
Domain: A territory assigned to a single vampire, who then has primary rights to feeding, industry and whatnot within her domain.
Destruction: The power of life and death over other Kindred. Possesed by a city’s Prince and occasionally bestowed on others within his dominion.
Embrace: The act of turning a mortal into a vampire.
Elysium: A haven of art and culture within a Camarilla city. Elysiums are, by long tradition, zones wherein combat or the use of Disciplines is strictly forbidden. Much of the harpies’ work is done in Elysium.
Final Death: The ultimate destruction of a Vampire.
Founders: The Legenary group of Kidred who established the Camarilla.
Ghoul: 1. A mortal (usually but not always a human) who has been fed vitae and acquired a hint of power as a result. 2. The act of making someone a ghoul.
Harpy: A de facto title given to the Kindred who sit in judgment on the rest of the city’s social status. The harpies mandate the social pecking order through innuendo, rumors, favoritism and other such tools.
Inner Circle: the Council of elders that controls the Camarilla and its policies. No one knows how many Kindred sit on the Inner Circle, let alone the clans and names of those who do so.
Justicar: A roving representative of the Inner Circle charged with upholding the Traditions and laws of the Camarilla. There is one Justicar from each clan, elected to a 13-year term by the Inner Circle and subject to replacement at the end of that term. Justicars have sweeping powers including the Right of Destruction, to enforce laws and Traditions.
Keeper of Elysium: The vampire charged with upholding the sanctity and quality of a city’s Elysium.
Malkavian Madness Network: The poorly understood connection that links all Malkavians by means of their shared altered perceptions. Outside theorist postulate that the network has developed some sort of link to the Net, but details are understandably hard to come by.
Masquerade: The camarilla’s strict policy of concealing the existence of vampires from the mortal world.
Ordeal: A form of trial among the Kindred, wherein the accused undergoes some sort of test (Combat, sunlight etc) in order to prove her innocence.
Pioneer: The first Kindred into a city or area. Some pioneers often set themselves up as Princes, and call for reinforcements to help them maintain their holdings. Few pioneer Princes last long; once they’ve established their domains, most are rudely shoved aside by usurpers less inclined to take risks.
Primogen: A member of the council of elders who putatively advise the Prince of the city. The Primogen council’s actual power varies from city to city.
Prince: the ruler of a city or its equivalent in the Camarilla; the supreme authority in authority in local Camarilla affairs. The title applies to both male and females Kindred.
Pyramid: Slang term for the formal structure of clan Tremere.
Rack: The Prime feeding grounds in a given city. Often composed of clubs, bars and shopping districts.
Rant: A formal (In some sense of the word) gathering of Brujah.
Red List: The listing of those Kindred whom the Camarilla most ardently desires to see purged from the face of the earth. Vampires on the Red List are considered under a continual Blood Hunt.
Retainer: A mortal or ghoul who serves a Cainite directly.
Scourge: Title given to a Kindred charged by the Prince with cleansing the city of unwanted, unauthorized Vampiric rabble.
Seneschal: A Princes right-hand vampire. The seneschal handles many of the night-to-night operations in the city.
Sheriff: Kindred charged by a Prince with the duty of upholding the laws and Traditions of the city.
Spawning Pools: Breeding chambers for ghouls used by the Nosferatu. The water of the pool is tainted with Nosferatu vitae, making ghouls of any and every living creature living therein. Over the centuries, these creatures can grow to monstrous size and power.
Traditions: The most sacred and basic laws of the Camarilla, established the same time as the sect.
Vitae: Blood. More specifically, Kindred Blood, but the definition is not an absolute one.
Allthing: A gathering of Gangrel, often called by the clans eldest member in a particular region. A smaller gathering is called a “thing”
Anarch: A vampire who has rejected the Camarilla to exsist as an independent. The vast majority of anarchs are under a century old.
Archon: A vampire in the service of a Justicar. Archons are rarely of the same clan as the Justicar they serve so as to avoid the appearance of favoritism, and are deputized with a wide array of powers. Most Archons are blood bound to the Justicar they serve.
Ball: A gathering of Toreador and invited guests.
Barrens: The area outside a city proper that are uninhabitable by Kindred> generally the barrens start near the suburbs and extend outward from the city.
Blood Bond: The supernatural love created by the act of ingesting a Kindred’s vitae three times. Bonds can rarely be broken, especially if they are periodically reinforced with more vitae.
Breach: A violation of the Masquerade, usually punishable by death.
Camarilla: The sect of vampires, theoretically universal, that defines itself by the Traditions and the Masquerade.
Chantry: A communal haven-cum-workshop for city’s Tremere.
Conclave: A gathering of the entire sect, usually called by a Justicar.
Convention of Thorns: The Treaty that ended the Anarch revolt.
Coterie: A group of Kindred who work more or less in concert. Most Coteries are made up of members of multiple clans, and few endure more than a few decades.
Court: The formal audience granted by the prince to his subjects, often given at Elysium. When a prince holds court, in theory any of the city’s Kindred may approach him to present themselves, request boons or otherwise make request for favor or action.
Domain: A territory assigned to a single vampire, who then has primary rights to feeding, industry and whatnot within her domain.
Destruction: The power of life and death over other Kindred. Possesed by a city’s Prince and occasionally bestowed on others within his dominion.
Embrace: The act of turning a mortal into a vampire.
Elysium: A haven of art and culture within a Camarilla city. Elysiums are, by long tradition, zones wherein combat or the use of Disciplines is strictly forbidden. Much of the harpies’ work is done in Elysium.
Final Death: The ultimate destruction of a Vampire.
Founders: The Legenary group of Kidred who established the Camarilla.
Ghoul: 1. A mortal (usually but not always a human) who has been fed vitae and acquired a hint of power as a result. 2. The act of making someone a ghoul.
Harpy: A de facto title given to the Kindred who sit in judgment on the rest of the city’s social status. The harpies mandate the social pecking order through innuendo, rumors, favoritism and other such tools.
Inner Circle: the Council of elders that controls the Camarilla and its policies. No one knows how many Kindred sit on the Inner Circle, let alone the clans and names of those who do so.
Justicar: A roving representative of the Inner Circle charged with upholding the Traditions and laws of the Camarilla. There is one Justicar from each clan, elected to a 13-year term by the Inner Circle and subject to replacement at the end of that term. Justicars have sweeping powers including the Right of Destruction, to enforce laws and Traditions.
Keeper of Elysium: The vampire charged with upholding the sanctity and quality of a city’s Elysium.
Malkavian Madness Network: The poorly understood connection that links all Malkavians by means of their shared altered perceptions. Outside theorist postulate that the network has developed some sort of link to the Net, but details are understandably hard to come by.
Masquerade: The camarilla’s strict policy of concealing the existence of vampires from the mortal world.
Ordeal: A form of trial among the Kindred, wherein the accused undergoes some sort of test (Combat, sunlight etc) in order to prove her innocence.
Pioneer: The first Kindred into a city or area. Some pioneers often set themselves up as Princes, and call for reinforcements to help them maintain their holdings. Few pioneer Princes last long; once they’ve established their domains, most are rudely shoved aside by usurpers less inclined to take risks.
Primogen: A member of the council of elders who putatively advise the Prince of the city. The Primogen council’s actual power varies from city to city.
Prince: the ruler of a city or its equivalent in the Camarilla; the supreme authority in authority in local Camarilla affairs. The title applies to both male and females Kindred.
Pyramid: Slang term for the formal structure of clan Tremere.
Rack: The Prime feeding grounds in a given city. Often composed of clubs, bars and shopping districts.
Rant: A formal (In some sense of the word) gathering of Brujah.
Red List: The listing of those Kindred whom the Camarilla most ardently desires to see purged from the face of the earth. Vampires on the Red List are considered under a continual Blood Hunt.
Retainer: A mortal or ghoul who serves a Cainite directly.
Scourge: Title given to a Kindred charged by the Prince with cleansing the city of unwanted, unauthorized Vampiric rabble.
Seneschal: A Princes right-hand vampire. The seneschal handles many of the night-to-night operations in the city.
Sheriff: Kindred charged by a Prince with the duty of upholding the laws and Traditions of the city.
Spawning Pools: Breeding chambers for ghouls used by the Nosferatu. The water of the pool is tainted with Nosferatu vitae, making ghouls of any and every living creature living therein. Over the centuries, these creatures can grow to monstrous size and power.
Traditions: The most sacred and basic laws of the Camarilla, established the same time as the sect.
Vitae: Blood. More specifically, Kindred Blood, but the definition is not an absolute one.