Post by Tami on Apr 7, 2007 7:36:35 GMT -5
Odds are that your character is not going to be working alone. Instead he’ll most likely be part of a Coterie, a circle of vampires bound by a common interest, common enemies or just plain circumstances. It makes sense before you start to play, however, to think about how you coterie fits together and how it fits into the local Camarilla.
Establishing a common ground for you Coterie is essential. If there is no good reason for you gang to stick together, it won’t. That means fragmented storylines, stress fir the storyteller and lots of game time spent sitting around as individual plotlines are run. It makes sense, then, to lay the groundwork for a coterie that works together, at least initially. Some good methods of keeping a group of young vampires together include princly fiat, a shared sire, a common enemy (either within or outside the Camarilla) or a mutual interest like music, the arts or travel. The form the coterie takes can be derived from the groups common bond. Vampires who share an interest in music, for example, might form a band, while a princely command to clean up the city might turn the coterie into a posse comitatus, complete with shred look and standardize equipment.
It’s also worth figuring out where exactly the coterie fits into the local scene. Was the coterie’s formation sanctioned by the prince, or the character’s sire? If not, what form will the disapproval of the older Kindred take? Any group of Kindred is a potential power base, and any coterie will have all sorts of other vampires looking in as a result. Will the others see the group as a threat, and if so, what measures will they take? Is there an elder (or two) who wants to use the coterie for his own ends, and what will he do to ensure their cooperation? What is the coterie’s ultimate ambition, and does anyone know about it? If the group intends to become the primogen council eventually, the present holders of that office might decide to nip the threat in the bud. By establishing where your coterie belongs in the local Camarilla – if it belongs at all –you set the stage for the types of stories to follow
Establishing a common ground for you Coterie is essential. If there is no good reason for you gang to stick together, it won’t. That means fragmented storylines, stress fir the storyteller and lots of game time spent sitting around as individual plotlines are run. It makes sense, then, to lay the groundwork for a coterie that works together, at least initially. Some good methods of keeping a group of young vampires together include princly fiat, a shared sire, a common enemy (either within or outside the Camarilla) or a mutual interest like music, the arts or travel. The form the coterie takes can be derived from the groups common bond. Vampires who share an interest in music, for example, might form a band, while a princely command to clean up the city might turn the coterie into a posse comitatus, complete with shred look and standardize equipment.
It’s also worth figuring out where exactly the coterie fits into the local scene. Was the coterie’s formation sanctioned by the prince, or the character’s sire? If not, what form will the disapproval of the older Kindred take? Any group of Kindred is a potential power base, and any coterie will have all sorts of other vampires looking in as a result. Will the others see the group as a threat, and if so, what measures will they take? Is there an elder (or two) who wants to use the coterie for his own ends, and what will he do to ensure their cooperation? What is the coterie’s ultimate ambition, and does anyone know about it? If the group intends to become the primogen council eventually, the present holders of that office might decide to nip the threat in the bud. By establishing where your coterie belongs in the local Camarilla – if it belongs at all –you set the stage for the types of stories to follow