Post by Tami on Nov 26, 2006 14:29:35 GMT -5
Common
Allthing - A gathering of Gangrel, often called by the eldest clan member in a particular region. A smaller gathering is called a thing.
Anarch - A Kindred rebel who opposes the tyranny of Elders. Anarachs wish to redistribute the wealth and resources of a city equitably among the vampires therein. Naturally, the elders oppose this, having cultivated their influence for centuries.
Archon - A vampire in the service of a justicar. Archons are rarely of the same clan as the justicar they serve so as to avoid the appearance of favoritisim, and are deputized with a wide array of powers. Most archons are blood bound to the justicar they serve.
Ball - A gathering of Toreador and invited guests.
Barrens, The - The areas of a city unfit for life, including graveyards, abondended buildings, industrial wastelands and areas of irreversible urban blight.
Becoming, The- The moment one passes from a fledgling into "full" vampire status. One may not Become until their sire deems them ready and gains the Prince's approval.
Book of Nod, The - A loose colection of Kindred legendary and history. The Book of Nod chronicles the origin of the Kindred, though it has never been published in its entirety. Fragmens of the doument and its many partial transcriptions ciculate among certain strata of Kindred society.
Beast, The - The inchoate drives and urges that threaten to turn a vampire into a mindlss, ravening monster.
Blood - A vampire's heritage; that which makes a vampire a vampire.
Blood Bond - A mystical power over another individual engendered by partaking of a particualr vampire's blood thrice; accepting blood from the vampire is an acknowledgement of her mastery.
Blood Hunt - The process by which a Prince declares another vampire to be outlawed and the prosecution (in the form of an actual hunt) that follows.
Breach - A violation of the Masquerade, usually punishable by death.
Caitiff - A vampire of unknown clan, or of no clan at all. Caitiff are typically of high generation, where Caine's blood dilues too greatly to pass any consistent characteristics.
Camarilla, The - A sect of vampires devoted primariy to maintaining the Traditions, pasrticularly that of the Masquerade.
Chantry - A communal haven-come-workshop for a city's Tremere.
Childe - A vampire created through the Embrace - the childe is the progeny of her sire. This term is often used derogatorily, indicating inexperience. Plural - Childer.
Clan - A group of vampires who shar common characteristics passed on by the Blood. There are 13 known clans, all of which were reputedly founded by members of the Third Generation.
Conclave - A gathering of the entire sect, usually called by the jusitcar.
Convention of Thorns - The treaty that ended the Anarch Revolt.
Coterie - A small group or "pack" of Kindred, united by the need for support and sometimes common interests.
Court - the formal audience granted by the Prince to his subjects, often given at Elysium. When a Prince holds court, in theory any of the city's Kindred may approach him or her to present themselves, request boons or otherwise make requests for favor or action.
Destruction - The power of life and death over other Kindred. Possessed by a city's Prince and occassionally bestowed on others within his dominion.
Diablerie - The consumption of another Kindred's blood, to the point of the victim's Final Death. Vampires of high generation may lower their generation through this practice; particularly old Kindred have such rarified tastes that mortal blood no longer sustains them, and they must consume vampire blood.
Domain - An area of a particular vampire's influence. Princes claim entire cities as their domians, sometimes allowing lesser vampires to claim domain within.
Elder - A vampire who has experienced three or more centuries of unlife. Elders are the most active particapants in the Jyhad.
Elysium - A place where vampires may gather and discourse without fear of harm. Elysium is commonly established in opera houses, theatres, museums and other locations of culture.
Embrace, The - The act of transforming a mortal into a vampire. The Embrace requires the vampire to drain their victim and then replace that victim's blood with a bit of their own.
Final Death - The ultimate destruction of a vampire.
Fledgling - A newly created vampire, still under the Sire's protection.
Founders - The legendary group of Kindred who established the Camarilla.
Generation - The number of "steps" between a vampire and the mystical Caine; how far descended from the First Vampire a given vampire is.
Gehenna - The imminent Armageddon when the Antediluvians will rise from their torpor and devour the race of Kindred and the world.
Ghoul - A minion created by giving a bit of vampire vitae to a mortal without draining her of blood first (which would create a vampire instead).
Harpy - A de facto title given to the Kindred who sit in judgement on the rest of a city's social status. The harpies mandate the social pecking order through inneundo, rumors, favoritism and other such tools.
Haven - A vampire's "home"; where they find sanctuary from the sun.
Hunger, The - The urge to feed, as with any living creature. For vampires, however, the Hunger replaces all other drives with its own powerful call.
Inconnu - A sect of vampires who have removed themselves from Kindred concerns and, largely, the Jyhad. Many Methuselahs are rumored to exist among the Inconnu.
Inner Circle - The council of elders that controls the Camrilla and its policies. No one knows how many Kindred sit on the Inner Circle, let alone the clans and names of those who do so.
Jyhad, The - The secret, self destructive war waged between the generatons. Elder vampires manipulate their lessers, using them as pawns in a terrible game whose rules defy comprehension.
Justicar - A roving representative of the Inner Circle charged with upholding the Traditions and laws of the Camarilla. There is one justicar from each clan, elected to a 13-year term by the Inner Circle and subject to replacement at the end of that term. Justicars have sweeping powers, ncluding the right of destruction, to enforce the laws and Traditions.
Keeper of Elysium - The vampire charged with upholding the sanctity and quality of a city's Elysium.
Kindred - The race of vampires as a whole, or a singe vampire. According to rumor, this term came about in the 15th or 16th century, after the Great Anarach revolt. Sabbat vampires scorn this term.
Kiss, The - To drink blood, especially from a mortal. The Kiss causes feelings of ectasy in those who recieve it.
Lupine - A werewolf, the natural and mortal enemy of the vampire race.
Lush - A vampire who typically feeds from drugged or drunk mortals in order to experience their inebriation.
Life, The - A euphemism for mortal blood. Many Kindred regard this term as affected and effete.
Malkavian Madness Network - The poorly understood connection that links all Malkavians by means of their shared altered perceptions. Outside theorists postulate that the network has developed some sort of link to the Net, but details are understandably hard to come by.
Man, The - The mote of humanity that a vampire maintains; the spark of mortality that distinguishes him from the Beast.
Masquerade, The - The habit (or Tradition) of hiding the existence of vampires from humanity. Designed to protet the Kindred from destruction at the hands of mankind, the Masquerade was adopted after the Inquisition claimed Kindred unlives.
Ordeal - A form of trial among the Kindred, wherein the accused undergoes some sort of test (combat, sunlight, etc.) in order to prove their innocnece.
Pioneer - The first Kindred into a city or area. Pioneers often set themselves up as Princes, and call for reinforcements to help them maintain their holdings. Few pioneer Princes are ruely shoved aside by ursurpers less inclined to take risks.
Primogen - A member of the council of elders who putatively advise the Prince of the city. The primogen council's actual power varies from city to city.
Prince - A vampire who has claimed a given expanse of domain as their own, particularly a city, and supports that claim against all others. The term can refer to a Kindred of either sex.
Pyramid - Slang term for the formal structure of Clan Tremere.
Rack, The - A prime feeding grounds within a given city. Often composed of clubs, bars and shopping districts.
Rant - A formal (in some sense of the word) gathering of Brujah.
Red List - the listing of those Kindred whom the Camarilla most ardently desires to see purged from the face of the earth. Vampires on the Red List are considered under continual Blood Hunt.
Retainer - A mortal or ghoul who serves a Cainite directly.
Rogue - A vampire who feeds upon the vitae of another Kindred, out of necessity or depravity.
Sabbat, The - A sect of vampires that rejects humanity, embracing their monstrous natures. The Sabbat is bestial and violent, preferring to lord over mortals rather than hide from them.
Scourge - Title given to a given Kindred chaged by the Prince with cleansing the city of unwanted, unauthorised vampiric rabble.
Sect - A group of Kindred arguably united under a common philosophy. The three most widely known sects currently populating the night are the Camarilla, the Inconnu and the Sabbat.
Seneschal - A Prince's "right-hand Vampire". The Seneschal handles many of the night-to-night operations of a city.
Sheriff - Kindred charged by the Prince with the duty of upholding the laws and Traditions of the city.
Sire - A vampire's "parent"; the Kindred who created them.
Spawning Pools - Breeding chambers for ghouls used by the Nosferatu. The water of the pool is tainted with Nosferatu vitae, making ghould of any every living thing therein. Over centuries, these creatures can grow to monstrous size and power.
Traditions - The most sacred and basic laws of the Camarilla, establishedat the same time as the Sect.
Vessel - A source of vitae for sustenance or pleasure, primarily mortal.
Vitae - Blood. More specifically, Kindred Blood, but the definition is not an absolute one.
Allthing - A gathering of Gangrel, often called by the eldest clan member in a particular region. A smaller gathering is called a thing.
Anarch - A Kindred rebel who opposes the tyranny of Elders. Anarachs wish to redistribute the wealth and resources of a city equitably among the vampires therein. Naturally, the elders oppose this, having cultivated their influence for centuries.
Archon - A vampire in the service of a justicar. Archons are rarely of the same clan as the justicar they serve so as to avoid the appearance of favoritisim, and are deputized with a wide array of powers. Most archons are blood bound to the justicar they serve.
Ball - A gathering of Toreador and invited guests.
Barrens, The - The areas of a city unfit for life, including graveyards, abondended buildings, industrial wastelands and areas of irreversible urban blight.
Becoming, The- The moment one passes from a fledgling into "full" vampire status. One may not Become until their sire deems them ready and gains the Prince's approval.
Book of Nod, The - A loose colection of Kindred legendary and history. The Book of Nod chronicles the origin of the Kindred, though it has never been published in its entirety. Fragmens of the doument and its many partial transcriptions ciculate among certain strata of Kindred society.
Beast, The - The inchoate drives and urges that threaten to turn a vampire into a mindlss, ravening monster.
Blood - A vampire's heritage; that which makes a vampire a vampire.
Blood Bond - A mystical power over another individual engendered by partaking of a particualr vampire's blood thrice; accepting blood from the vampire is an acknowledgement of her mastery.
Blood Hunt - The process by which a Prince declares another vampire to be outlawed and the prosecution (in the form of an actual hunt) that follows.
Breach - A violation of the Masquerade, usually punishable by death.
Caitiff - A vampire of unknown clan, or of no clan at all. Caitiff are typically of high generation, where Caine's blood dilues too greatly to pass any consistent characteristics.
Camarilla, The - A sect of vampires devoted primariy to maintaining the Traditions, pasrticularly that of the Masquerade.
Chantry - A communal haven-come-workshop for a city's Tremere.
Childe - A vampire created through the Embrace - the childe is the progeny of her sire. This term is often used derogatorily, indicating inexperience. Plural - Childer.
Clan - A group of vampires who shar common characteristics passed on by the Blood. There are 13 known clans, all of which were reputedly founded by members of the Third Generation.
Conclave - A gathering of the entire sect, usually called by the jusitcar.
Convention of Thorns - The treaty that ended the Anarch Revolt.
Coterie - A small group or "pack" of Kindred, united by the need for support and sometimes common interests.
Court - the formal audience granted by the Prince to his subjects, often given at Elysium. When a Prince holds court, in theory any of the city's Kindred may approach him or her to present themselves, request boons or otherwise make requests for favor or action.
Destruction - The power of life and death over other Kindred. Possessed by a city's Prince and occassionally bestowed on others within his dominion.
Diablerie - The consumption of another Kindred's blood, to the point of the victim's Final Death. Vampires of high generation may lower their generation through this practice; particularly old Kindred have such rarified tastes that mortal blood no longer sustains them, and they must consume vampire blood.
Domain - An area of a particular vampire's influence. Princes claim entire cities as their domians, sometimes allowing lesser vampires to claim domain within.
Elder - A vampire who has experienced three or more centuries of unlife. Elders are the most active particapants in the Jyhad.
Elysium - A place where vampires may gather and discourse without fear of harm. Elysium is commonly established in opera houses, theatres, museums and other locations of culture.
Embrace, The - The act of transforming a mortal into a vampire. The Embrace requires the vampire to drain their victim and then replace that victim's blood with a bit of their own.
Final Death - The ultimate destruction of a vampire.
Fledgling - A newly created vampire, still under the Sire's protection.
Founders - The legendary group of Kindred who established the Camarilla.
Generation - The number of "steps" between a vampire and the mystical Caine; how far descended from the First Vampire a given vampire is.
Gehenna - The imminent Armageddon when the Antediluvians will rise from their torpor and devour the race of Kindred and the world.
Ghoul - A minion created by giving a bit of vampire vitae to a mortal without draining her of blood first (which would create a vampire instead).
Harpy - A de facto title given to the Kindred who sit in judgement on the rest of a city's social status. The harpies mandate the social pecking order through inneundo, rumors, favoritism and other such tools.
Haven - A vampire's "home"; where they find sanctuary from the sun.
Hunger, The - The urge to feed, as with any living creature. For vampires, however, the Hunger replaces all other drives with its own powerful call.
Inconnu - A sect of vampires who have removed themselves from Kindred concerns and, largely, the Jyhad. Many Methuselahs are rumored to exist among the Inconnu.
Inner Circle - The council of elders that controls the Camrilla and its policies. No one knows how many Kindred sit on the Inner Circle, let alone the clans and names of those who do so.
Jyhad, The - The secret, self destructive war waged between the generatons. Elder vampires manipulate their lessers, using them as pawns in a terrible game whose rules defy comprehension.
Justicar - A roving representative of the Inner Circle charged with upholding the Traditions and laws of the Camarilla. There is one justicar from each clan, elected to a 13-year term by the Inner Circle and subject to replacement at the end of that term. Justicars have sweeping powers, ncluding the right of destruction, to enforce the laws and Traditions.
Keeper of Elysium - The vampire charged with upholding the sanctity and quality of a city's Elysium.
Kindred - The race of vampires as a whole, or a singe vampire. According to rumor, this term came about in the 15th or 16th century, after the Great Anarach revolt. Sabbat vampires scorn this term.
Kiss, The - To drink blood, especially from a mortal. The Kiss causes feelings of ectasy in those who recieve it.
Lupine - A werewolf, the natural and mortal enemy of the vampire race.
Lush - A vampire who typically feeds from drugged or drunk mortals in order to experience their inebriation.
Life, The - A euphemism for mortal blood. Many Kindred regard this term as affected and effete.
Malkavian Madness Network - The poorly understood connection that links all Malkavians by means of their shared altered perceptions. Outside theorists postulate that the network has developed some sort of link to the Net, but details are understandably hard to come by.
Man, The - The mote of humanity that a vampire maintains; the spark of mortality that distinguishes him from the Beast.
Masquerade, The - The habit (or Tradition) of hiding the existence of vampires from humanity. Designed to protet the Kindred from destruction at the hands of mankind, the Masquerade was adopted after the Inquisition claimed Kindred unlives.
Ordeal - A form of trial among the Kindred, wherein the accused undergoes some sort of test (combat, sunlight, etc.) in order to prove their innocnece.
Pioneer - The first Kindred into a city or area. Pioneers often set themselves up as Princes, and call for reinforcements to help them maintain their holdings. Few pioneer Princes are ruely shoved aside by ursurpers less inclined to take risks.
Primogen - A member of the council of elders who putatively advise the Prince of the city. The primogen council's actual power varies from city to city.
Prince - A vampire who has claimed a given expanse of domain as their own, particularly a city, and supports that claim against all others. The term can refer to a Kindred of either sex.
Pyramid - Slang term for the formal structure of Clan Tremere.
Rack, The - A prime feeding grounds within a given city. Often composed of clubs, bars and shopping districts.
Rant - A formal (in some sense of the word) gathering of Brujah.
Red List - the listing of those Kindred whom the Camarilla most ardently desires to see purged from the face of the earth. Vampires on the Red List are considered under continual Blood Hunt.
Retainer - A mortal or ghoul who serves a Cainite directly.
Rogue - A vampire who feeds upon the vitae of another Kindred, out of necessity or depravity.
Sabbat, The - A sect of vampires that rejects humanity, embracing their monstrous natures. The Sabbat is bestial and violent, preferring to lord over mortals rather than hide from them.
Scourge - Title given to a given Kindred chaged by the Prince with cleansing the city of unwanted, unauthorised vampiric rabble.
Sect - A group of Kindred arguably united under a common philosophy. The three most widely known sects currently populating the night are the Camarilla, the Inconnu and the Sabbat.
Seneschal - A Prince's "right-hand Vampire". The Seneschal handles many of the night-to-night operations of a city.
Sheriff - Kindred charged by the Prince with the duty of upholding the laws and Traditions of the city.
Sire - A vampire's "parent"; the Kindred who created them.
Spawning Pools - Breeding chambers for ghouls used by the Nosferatu. The water of the pool is tainted with Nosferatu vitae, making ghould of any every living thing therein. Over centuries, these creatures can grow to monstrous size and power.
Traditions - The most sacred and basic laws of the Camarilla, establishedat the same time as the Sect.
Vessel - A source of vitae for sustenance or pleasure, primarily mortal.
Vitae - Blood. More specifically, Kindred Blood, but the definition is not an absolute one.