Post by Tami on Feb 13, 2015 15:53:22 GMT -5
Breeds
Ratkin are made, not born. Wererats subject some of their rat and human Kinfolk and all of their metis offspring to the Rite of the Birthing Plague. The Plague kills any normal humans and rats, along with most metis Ratkin and Kinfolk. The few who survive suffer several days of fever and delusional insanity and then recover to find that they are now wererats.
• Homid: They begin life like any other human. Some are inclined to violence, others lose themselves in strange dreams and bouts of insanity. Almost all are notably less successful than other humans, academically, professionally, and socially. Then, the madness of the Birthing Plague shows them their true destiny. Most Rodens wererats do not trust homid Ratkin. The most powerful members of the larger nests especially distrust members of the homid breed.
Initial Gnosis: 1
Starting Gifts: Cooking, Eau de Rat, Persuasion
• Metis: These creatures are deformed, sterile, and a source of shame to their parents. The nest’s elders expose metis to the Birthing Plague soon after their birth. Almost all metis die from this illness. Rodens Ratkin raise the survivors in their nests, but consider metis wererats to be inherently lesser creatures — though still better than Homid Ratkin. The most daring eventually leave their nest and join a pack.
Initial Gnosis: 3
Starting Gifts: Cloak of Shadows, Rat Mother’s Touch, Sense Wyrm
• Rodens: Born and raised by rats, rodens Ratkin are the most numerous and the most well respected of the Breeds. Their understanding of human society and technology is often quite limited, but they are experts at survival and they understand life in the tunnels and nests exceedingly well.
Initial Gnosis: 5
Starting Gifts: Absolute Balance, Leap of the Kangaroo Rat, Survival
Ratkin are made, not born. Wererats subject some of their rat and human Kinfolk and all of their metis offspring to the Rite of the Birthing Plague. The Plague kills any normal humans and rats, along with most metis Ratkin and Kinfolk. The few who survive suffer several days of fever and delusional insanity and then recover to find that they are now wererats.
• Homid: They begin life like any other human. Some are inclined to violence, others lose themselves in strange dreams and bouts of insanity. Almost all are notably less successful than other humans, academically, professionally, and socially. Then, the madness of the Birthing Plague shows them their true destiny. Most Rodens wererats do not trust homid Ratkin. The most powerful members of the larger nests especially distrust members of the homid breed.
Initial Gnosis: 1
Starting Gifts: Cooking, Eau de Rat, Persuasion
• Metis: These creatures are deformed, sterile, and a source of shame to their parents. The nest’s elders expose metis to the Birthing Plague soon after their birth. Almost all metis die from this illness. Rodens Ratkin raise the survivors in their nests, but consider metis wererats to be inherently lesser creatures — though still better than Homid Ratkin. The most daring eventually leave their nest and join a pack.
Initial Gnosis: 3
Starting Gifts: Cloak of Shadows, Rat Mother’s Touch, Sense Wyrm
• Rodens: Born and raised by rats, rodens Ratkin are the most numerous and the most well respected of the Breeds. Their understanding of human society and technology is often quite limited, but they are experts at survival and they understand life in the tunnels and nests exceedingly well.
Initial Gnosis: 5
Starting Gifts: Absolute Balance, Leap of the Kangaroo Rat, Survival