Post by Tami on Feb 13, 2015 15:51:23 GMT -5
Traits
Ratkin have –2 difficulty to Perception rolls involving smell in their Crinos and Rodens forms, thanks to their keen sense of smell. They also possess a special "tunnel sense" that gives them an exceptionally precise sense of direction when they are underground. While underground, Ratkin can retrace any path and instantly know where they are in relation to anyplace else they have ever been.
Ratkin can have acute night vision, and can see clearly in the dark for an entire scene by spending one point of Gnosis.
Ratkin can step sideways like the Garou, but can only normally cross the Gauntlet if no other intelligent creature is present, except for spirits and other Ratkin.
Ratkin inflict reduced Delirium in Crinos form. When a human sees a Crinos Ratkin, treat the witness’s Willpower as if it was two points higher.
A Ratkin’s blood is poisonous to anyone who drinks it. Anyone imbibing Ratkin blood (including unlucky Ananasi and vampires) suffers one point of unsoakable lethal damage for every point of Rage the Ratkin possesses.
The Birthing Plague that lingers in their veins leaves Ratkin completely immune to all diseases, though they can still act as carriers.
A wererat who is in danger can utter a silent scream called "keening" that can only be heard by other Ratkin. Ratkin can only keen when threatened, but no other supernatural creatures can duplicate this sound.
Ratkin begin play with 3 Willpower, and may not purchase the Allies, Ancestors or Pure Breed Backgrounds. They also cannot purchase more than 2 dots of Resources.
Ratkin have –2 difficulty to Perception rolls involving smell in their Crinos and Rodens forms, thanks to their keen sense of smell. They also possess a special "tunnel sense" that gives them an exceptionally precise sense of direction when they are underground. While underground, Ratkin can retrace any path and instantly know where they are in relation to anyplace else they have ever been.
Ratkin can have acute night vision, and can see clearly in the dark for an entire scene by spending one point of Gnosis.
Ratkin can step sideways like the Garou, but can only normally cross the Gauntlet if no other intelligent creature is present, except for spirits and other Ratkin.
Ratkin inflict reduced Delirium in Crinos form. When a human sees a Crinos Ratkin, treat the witness’s Willpower as if it was two points higher.
A Ratkin’s blood is poisonous to anyone who drinks it. Anyone imbibing Ratkin blood (including unlucky Ananasi and vampires) suffers one point of unsoakable lethal damage for every point of Rage the Ratkin possesses.
The Birthing Plague that lingers in their veins leaves Ratkin completely immune to all diseases, though they can still act as carriers.
A wererat who is in danger can utter a silent scream called "keening" that can only be heard by other Ratkin. Ratkin can only keen when threatened, but no other supernatural creatures can duplicate this sound.
Ratkin begin play with 3 Willpower, and may not purchase the Allies, Ancestors or Pure Breed Backgrounds. They also cannot purchase more than 2 dots of Resources.