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Post by Tami on Mar 8, 2007 11:54:52 GMT -5
Half a million years ago, mortals discovered the lure and beauty of fire. The fae have been playing with its beautiful might for considerably longer. They can control the powers of the will-o'-the-wisp and create servants of living fire. This Art uses Glamour to weave and shape flame into pleasing shapes and effects. Attribute: Dexterity
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Post by Tami on Mar 8, 2007 11:55:42 GMT -5
● Will O’ the Wisp
This cantrip creates a ball of chimerical flame that will lead its creator to a specific place, person or object. This cantrip is often used as the "lead dog" in a hunt. The will-o'-the-wisp tends to weave and wander a lot, often not taking the most direct path but usually the safest.
Realms: The realm defines where or what you are being led towards.
Actor -- Describes whom you are hunting. Fae -- Describes whom you are hunting. Nature -- Describes what or whom you are hunting. Prop -- Describes what you are hunting. Scene -- Describes the location you are seeking.
Successes: The number of successes determines how direct and safe a route the will-o'-the-wisp will take. One success means that the route will be meandering and possibly treacherous, while five successes indicates that it will follow the most direct and safest route.
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Post by Tami on Mar 8, 2007 11:56:30 GMT -5
●● Willow Light
This cantrip will allow you to illuminate or cast auras of light upon objects or places. With this cantrip you can cause objects or people to glow, or even cause an entire place to become lit with by this phosphorescence. This effect will last for one hour for each point of Glamour spent on its creation.
Realms: The Realm determines what or where can be illuminated.
Actor -- Determines who can be illuminated. Fae -- Determines who can be illuminated. Nature -- Determines what or where can be illuminated. Prop -- Determines what can be illuminated. Scene -- Determines where can be illuminated.
Successes: The number of successes determines howbright the glow will be.
1 success -- Dim light (Christmas tree light) 2 successes -- Visible light (60 watt bulb) 3 successes -- Bright light (100 watt bulb) 4 successes -- Incandescent light (Halogen bulb) 5 successes -- Blinding light (10,000 watt bulb)
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Post by Tami on Mar 8, 2007 11:57:09 GMT -5
●●● Prometheus Fist
This cantrip allows you to completely engulf an obj ect in flame. These objects will bum with tremendous heat, but will not affect you or the object, though they will burn anything else that they come into contact with. This cantrip is often used to create flaming weapons, inflicting horrible wounds upon the victim of such an attack. These flames are not flammable in that they will not actually catch other materials on fire, but they will cause chimerical bum-wounds. The effect will last for one rum for each point of Glamour spent at the time of casting.
Realms:
Actor -- Describes who can be wreathed in flame. Fae -- Describes who can be wreathed in flame. Nature -- Describes what can be wreathed in flame. Prop -- Describes what can be wreathed in flame. Scene -- Describes a location or place that can be engulfed in flame.
Successes: The number of successes determines the intensity of the flame and how many extra dice of damage a weapon will cause, or how much damage will be caused by coming into contact with the flame.
1 success -- One die of damage 2 successes-- Two dice of damage 3 successes -- Three dice of damage 4 successes-- Four dice of damage 5 successes-- Five dice of damage
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Post by Tami on Mar 8, 2007 11:58:33 GMT -5
●●●● Burn and Boil
This cantrip allows you to engulf a chosen target in searing fire, generally consuming the target within minutes or even seconds. This flame become normal flame once it is released, igniting and burning the target of the cantrip just as normal flame would (see Fire, pg. 235 in Changeling: The Dreaming).
Realms:
Actor -- Describes who may be consumed by flames. Fae -- Describes who may be consumed by flames. Nature -- Describes what may be consumed by flames. Prop -- Describes what may be consumed by flames. Scene -- Describes a place that may be consumed by flames.
Successes: The successes determine how many dice of damage are caused by the effects of this cantrip.
1 Success -- One Health Level 2 Successes -- Two Health Levels 3 successes -- Three Health Levels 4 Successes -- Four Health Levels 5 Successes -- Five Health Levels
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Post by Tami on Mar 8, 2007 11:59:14 GMT -5
●●●●● Star Body
By performing this cantrip, you can transform some- thing into living flame, keeping all its intrinsic abilities and powers intact -- a cat will still be a cat, a sword will still be a sword, a person will still be able to move about and think for herself, etc. This cantrip is often used to create more formi- dable freehold guardians and other beasts. Anything considered part of an object or person will usually be trans• formed as well, such as equipment, weapons, etc. As with Prometheus' Fist, the fire created by this cantrip does not harm the easter. The flame itself is magical, and will not ignite other objects unless a creature so transformed desires to. Creatures or objects so transformed inflict three extra Health Levels of burning damage, in addition to any damage they normally do.
Realms:
Actor -- Describes who can be transformed. Fae -- Describes who can be transformed. Nature -- Describes what and where can be transformed. Prop -- Describes what can be transformed. Scene -- Describes where things may be transformed.
Successes: The successes determine the length of time that the target of the cantrip will remain transformed. 1 success -- One tum 2 successes -- One minute 3 successes -- One hour 4 successes --•One day 5 successes -- One week
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