Post by Tami on Oct 15, 2006 12:56:23 GMT -5
· Call Great Fenris - (GF6)
The Get may summon a spirit avatar of Fenris Wolf. The avatar will assist in combat, slaying all who are not Get of Fenris or under their protection. There is always a sacrifice demanded in return, traditionally the right hand of the summoner. Once Fenris has claimed the hand, it does not regenerate. If there is not a good reason for calling the avatar, or the summoner will be devoured whole. This Gift is taught by a wolf spirit.
System: The Garou spends one Gnosis point and rolls Stamina + Occult (difficulty 6). The summoner permanently loses one Health Level as his right hand is bitten off by Fenris in return for daring to summon him. See the sidebar for the Fenris avatar's Traits. The Spirit Avatar of Fenris Wolf The avatar of Great Fenris appears as an enormous wolf, 10 feet tall at the shoulder. His eyes burn with rage and his jaws drip with the blood of countless enemies. His fur is brown with red and and black markings. The avatar of Fenris can run at up to 100 miles per hour, and never seems to tire. Willpower 10, Rage 10, Gnosis 8, Power 75 Charms: Airt Sense, Materialize (Power cost 40; Strength 10, Dexterity 7, Stamina 10, Brawl 5, Dodge 3, Claws: Str + 3, Fangs: Str + 4, Health 15), Reform, Tracking.
· Renew the Cycle - (SF6)
One of the most potent powers available to the Garou, this Gift allows the correction of a grievous wrong to the natural cycle of Gaia. The undead, whose very existence is an affront to the natural order of things, wither and crumble to dust when struck by the power of this Gift. Whether the undead is a shambling, month-old animated corpse or an ancient vampire, the Fang can destroy it with but a glance. Only an avatar of Helios or Gaia Herself can teach this Gift.
System: The Garou and the victim enter a resisted contest of Gnosis versus Willpower (both difficulty 8). The Garou must then spend three Gnosis to activate the wrath of Gaia. If the Garou wins the contest, the vampire (or other undead) is reduced to its natural state: Elder vampires turn to dust, whereas freshly exhumed corpses simply lose their animation. This Gift forces mummies into a dead season of sleep but does not destroy them.
· Sleep of the Hero - (Fi6)
This powerful Gift has been invoked many times in Fianna history. When a great hero (Rank 5 or higher) dies in battle, the Fianna take the body and dedicate it to the land. This Gift forms a bond between the Fianna and the land and the spirit of the hero. The champion's life returns, but he remains in a deep sleep, not to awaken until the Apocalypse. The target must be place somewhere in the earth, such as a cave, or within a burial mound. During this sleep, the hero is unaffected by the elements and does not need to breathe. This Gift is taught by Fianna ancestor spirits.
System: The Garou spends two points of Gnosis and rolls Intelligences + Rituals against a difficulty of 9. If she succeeds, the life comes back into the hero and he falls into deep sleep, usually after having a chance to say a few last words. If the wielder of this Gift receives five or more successes, then the hero may awaken and return to the caern at any time of great crisis, at the Storyteller's option.
The Get may summon a spirit avatar of Fenris Wolf. The avatar will assist in combat, slaying all who are not Get of Fenris or under their protection. There is always a sacrifice demanded in return, traditionally the right hand of the summoner. Once Fenris has claimed the hand, it does not regenerate. If there is not a good reason for calling the avatar, or the summoner will be devoured whole. This Gift is taught by a wolf spirit.
System: The Garou spends one Gnosis point and rolls Stamina + Occult (difficulty 6). The summoner permanently loses one Health Level as his right hand is bitten off by Fenris in return for daring to summon him. See the sidebar for the Fenris avatar's Traits. The Spirit Avatar of Fenris Wolf The avatar of Great Fenris appears as an enormous wolf, 10 feet tall at the shoulder. His eyes burn with rage and his jaws drip with the blood of countless enemies. His fur is brown with red and and black markings. The avatar of Fenris can run at up to 100 miles per hour, and never seems to tire. Willpower 10, Rage 10, Gnosis 8, Power 75 Charms: Airt Sense, Materialize (Power cost 40; Strength 10, Dexterity 7, Stamina 10, Brawl 5, Dodge 3, Claws: Str + 3, Fangs: Str + 4, Health 15), Reform, Tracking.
· Renew the Cycle - (SF6)
One of the most potent powers available to the Garou, this Gift allows the correction of a grievous wrong to the natural cycle of Gaia. The undead, whose very existence is an affront to the natural order of things, wither and crumble to dust when struck by the power of this Gift. Whether the undead is a shambling, month-old animated corpse or an ancient vampire, the Fang can destroy it with but a glance. Only an avatar of Helios or Gaia Herself can teach this Gift.
System: The Garou and the victim enter a resisted contest of Gnosis versus Willpower (both difficulty 8). The Garou must then spend three Gnosis to activate the wrath of Gaia. If the Garou wins the contest, the vampire (or other undead) is reduced to its natural state: Elder vampires turn to dust, whereas freshly exhumed corpses simply lose their animation. This Gift forces mummies into a dead season of sleep but does not destroy them.
· Sleep of the Hero - (Fi6)
This powerful Gift has been invoked many times in Fianna history. When a great hero (Rank 5 or higher) dies in battle, the Fianna take the body and dedicate it to the land. This Gift forms a bond between the Fianna and the land and the spirit of the hero. The champion's life returns, but he remains in a deep sleep, not to awaken until the Apocalypse. The target must be place somewhere in the earth, such as a cave, or within a burial mound. During this sleep, the hero is unaffected by the elements and does not need to breathe. This Gift is taught by Fianna ancestor spirits.
System: The Garou spends two points of Gnosis and rolls Intelligences + Rituals against a difficulty of 9. If she succeeds, the life comes back into the hero and he falls into deep sleep, usually after having a chance to say a few last words. If the wielder of this Gift receives five or more successes, then the hero may awaken and return to the caern at any time of great crisis, at the Storyteller's option.