Post by Tami on Nov 2, 2006 10:30:45 GMT -5
Common Parlance
Anchorhead-- A spirit gate between the Near and Deep Umbras
Anthelios—The Portentous red star that has recently appeared in the umbral heavens; largely seen as an omen of doom. Also called “Eye of the Wyrm.”
Apocalypse-- The age of destruction, the final cycle, the birth of death, the everlasting corruption, the end of Gaia--a word used in Garou mythology to describe the time of the final battle with the Wyrm. Many consider this time to be the present.
Auspice-- The phase of the moon under which a particular Garou was born; commonly thought to determine personality and tendencies. The auspices are: Ragabash (New Moon; Trickster), Theurge (Crescent Moon; Seer), Philodix (Half Moon; Judge), Galliard (Gibbous Moon; Moon Dancer), and Ahroun (Full Moon; Warrior).
Bane-- Evil spirits that follow the Wyrm. There are many different kinds of Banes: Scrag, Kalus, Psychomachiae, and more.
Bawn-- A boundary area around a caern, patrolled and monitored carefully.
Blight-- Any corrupted area in either the spirit world or physical reality.
Breed-- The ancestry of a Garou, be it wolf, human, or other Garou.
Caern-- A sacred place; a meeting spot where the Garou can contact the spirit world.
Celestine-- The greatest spirits; the closest things the Garou have to gods. Examples are Luna (the Moon) and Helios (the Sun).
Concolation-- A great moot, wherein many tribes gather to discuss matters that concerns the Nation of Garou.
Concord, The-- The agreement of all the tribes reached nearly 9,000 years ago, after which the Impergium was ended. The traditions thereof are still obeyed today.
Corruption-- The act of destroying, devolving, or debasing life; also, the often overwhelming effects of the Wyrm's actions. In the present age, it often specifically refers to the ecological ruin humans wreck upon the environment.
Crinos--The half-wolf, half-human form of the Garou.
Deep Umbra--The aspects of the Umbra that lie outside the Membrane. Reality becomes more and more fragmentary the farther one travels from the Realm.
Delirium-- The madness and memory-loss suffered by humans who look upon a Garou in Crinos form.
Domain-- A mini-Realm in the Umbra, usually connected to a larger Realm in the Deep Umbra.
Fera—Garou term for shapeshifters other than werewolves; most are presumed extinct.
Feral-- Slang for Lupus.
Fomori—(singular Famor) Humans who have turned to the Wyrm and draw their power from it. Common enemies of the Garou.
Gaffling-- A simple spirit servant of a Jaggling, Incarna, or Celestine. Gafflings are rarely sentient.
Gaia-- The Earth and related Realms, in both a physical and a spiritual sense; the Mother Goddess.
Garou-- The term werewolves use for themselves.
Gauntlet-- The barrier between the physical world of Earth and the spirit world of Umbra. It is strongest around technological (Weaver) places, weakest around caerns.
Harano-- Inexplicable gloom, inexpressible longing for unnameable things, weeping for that which is not yet lost. Some say it is depression caused by contemplation of Gaia's suffering.
Hispo-- The near-wolf form of the Garou.
Homid-- A Garou of human ancestry. Occasionally used disdainfully by ferals. Also the human form of the Garou
Impergium-- The 3,000 years immediately following the birth of agriculture, during which strict population quotas were maintained on all human villages.
Incarna--A class of spirits; weaker than the Celestines, but still greater spirits by any measure.
Jaggling-- A spirit servant of an Incarna or Celestine.
Kenning-- The empathic calling some Garou perform when howling.
Kinfolk—Those humans and wolves who are related to the Garou and are not prone to the delirium, but who are not actual werewolves.
Klaive-- A fetish dagger or sword, usually of great spiritual potency and nearly always made of silver.
Litany-- The code of laws kept by the Garou.
Luna-- The Incarna of the moon; powerful spirit patron of all shapeshnagers.
Lupus-- A Garou of wolf origins. Also the wolf form of a Garou.
Membrane, The-- The barrier between the Near and Deep Umbras. To breach it, an Anchorhead must be found. Alternatively, the Garou can travel through the Dream Zone.
Metis-- The sterile and often deformed offspring of two Garou. Generally reviled by Garou society.
Moon Bridge--A gate between two caerns; it most often appears during moots.
Moot-- A sept or trival conclave that takes place at a caern.
Mule--Slang for metis.
Near Umbra-- The spirit world surrounding the Gaia Realm.
Pack-- A small group of Garou bound to each other by ties of friendship and mission as opposed to culture.
Penumbra-- "Earth's Shadow"; the spirit world directly surrounding the physical world; many, but not all, terrain features will be the same.
Proectorate-- The territory claimed and patrolled by a sept or pack.
Reaching-- Traveling into the spirit world.
Realms-- The worlds of "solid" reality within the Tellurian. Earth is referred to as the Realm.
Ronin-- A Garou who has chosen or been forced to leave Garou society. It is a harsh fate to become a "lone wolf".
Sept-- The group of Garou who live near and tend an individual caern.
Stepping Sideways-- Entering the spirit world. Most elders consider this term flippant and disrespectful.
Tellurian--The whole of reality.
Totem-- A spirit joined to a pack or tribe and representative of its inner nature. A tribal totem is an Incarna, while a pack totem is an Incarna avatar (a Jaggling equivalent).
Triat, The-- The Weaver, the Wyld, and the Wyrm. The trinity of primal cosmic forces.
Tribe-- The larger community of Garou. Tribe members are often bound by similar totems and lifestyles.
Umbra-- The spirit World.
Veil, The—A poetic term for the false assumptions that the supernatural does not exist, which the Delirium reinforces
Ways, The-- The traditions of the Garou.
Weaver, The-- The manifestation and symbol of order and pattern. Computers, science, logic, and mathematics are examples of the Weaver's influence on the material plane.
Wyld, The-- Manifestation and symbol of pure change. The chaos of transmutation and elemental force.
Wyrm, The-- Manifestation and symbol of evil, entropy, and decay in Garou belief. Vampires are often manifestations of the Wyrm as are toxic waste and pollution.
Wyrmhole-- A place that has been spiritually defiled by the Wyrm; invariably a location of great corruption.
Anchorhead-- A spirit gate between the Near and Deep Umbras
Anthelios—The Portentous red star that has recently appeared in the umbral heavens; largely seen as an omen of doom. Also called “Eye of the Wyrm.”
Apocalypse-- The age of destruction, the final cycle, the birth of death, the everlasting corruption, the end of Gaia--a word used in Garou mythology to describe the time of the final battle with the Wyrm. Many consider this time to be the present.
Auspice-- The phase of the moon under which a particular Garou was born; commonly thought to determine personality and tendencies. The auspices are: Ragabash (New Moon; Trickster), Theurge (Crescent Moon; Seer), Philodix (Half Moon; Judge), Galliard (Gibbous Moon; Moon Dancer), and Ahroun (Full Moon; Warrior).
Bane-- Evil spirits that follow the Wyrm. There are many different kinds of Banes: Scrag, Kalus, Psychomachiae, and more.
Bawn-- A boundary area around a caern, patrolled and monitored carefully.
Blight-- Any corrupted area in either the spirit world or physical reality.
Breed-- The ancestry of a Garou, be it wolf, human, or other Garou.
Caern-- A sacred place; a meeting spot where the Garou can contact the spirit world.
Celestine-- The greatest spirits; the closest things the Garou have to gods. Examples are Luna (the Moon) and Helios (the Sun).
Concolation-- A great moot, wherein many tribes gather to discuss matters that concerns the Nation of Garou.
Concord, The-- The agreement of all the tribes reached nearly 9,000 years ago, after which the Impergium was ended. The traditions thereof are still obeyed today.
Corruption-- The act of destroying, devolving, or debasing life; also, the often overwhelming effects of the Wyrm's actions. In the present age, it often specifically refers to the ecological ruin humans wreck upon the environment.
Crinos--The half-wolf, half-human form of the Garou.
Deep Umbra--The aspects of the Umbra that lie outside the Membrane. Reality becomes more and more fragmentary the farther one travels from the Realm.
Delirium-- The madness and memory-loss suffered by humans who look upon a Garou in Crinos form.
Domain-- A mini-Realm in the Umbra, usually connected to a larger Realm in the Deep Umbra.
Fera—Garou term for shapeshifters other than werewolves; most are presumed extinct.
Feral-- Slang for Lupus.
Fomori—(singular Famor) Humans who have turned to the Wyrm and draw their power from it. Common enemies of the Garou.
Gaffling-- A simple spirit servant of a Jaggling, Incarna, or Celestine. Gafflings are rarely sentient.
Gaia-- The Earth and related Realms, in both a physical and a spiritual sense; the Mother Goddess.
Garou-- The term werewolves use for themselves.
Gauntlet-- The barrier between the physical world of Earth and the spirit world of Umbra. It is strongest around technological (Weaver) places, weakest around caerns.
Harano-- Inexplicable gloom, inexpressible longing for unnameable things, weeping for that which is not yet lost. Some say it is depression caused by contemplation of Gaia's suffering.
Hispo-- The near-wolf form of the Garou.
Homid-- A Garou of human ancestry. Occasionally used disdainfully by ferals. Also the human form of the Garou
Impergium-- The 3,000 years immediately following the birth of agriculture, during which strict population quotas were maintained on all human villages.
Incarna--A class of spirits; weaker than the Celestines, but still greater spirits by any measure.
Jaggling-- A spirit servant of an Incarna or Celestine.
Kenning-- The empathic calling some Garou perform when howling.
Kinfolk—Those humans and wolves who are related to the Garou and are not prone to the delirium, but who are not actual werewolves.
Klaive-- A fetish dagger or sword, usually of great spiritual potency and nearly always made of silver.
Litany-- The code of laws kept by the Garou.
Luna-- The Incarna of the moon; powerful spirit patron of all shapeshnagers.
Lupus-- A Garou of wolf origins. Also the wolf form of a Garou.
Membrane, The-- The barrier between the Near and Deep Umbras. To breach it, an Anchorhead must be found. Alternatively, the Garou can travel through the Dream Zone.
Metis-- The sterile and often deformed offspring of two Garou. Generally reviled by Garou society.
Moon Bridge--A gate between two caerns; it most often appears during moots.
Moot-- A sept or trival conclave that takes place at a caern.
Mule--Slang for metis.
Near Umbra-- The spirit world surrounding the Gaia Realm.
Pack-- A small group of Garou bound to each other by ties of friendship and mission as opposed to culture.
Penumbra-- "Earth's Shadow"; the spirit world directly surrounding the physical world; many, but not all, terrain features will be the same.
Proectorate-- The territory claimed and patrolled by a sept or pack.
Reaching-- Traveling into the spirit world.
Realms-- The worlds of "solid" reality within the Tellurian. Earth is referred to as the Realm.
Ronin-- A Garou who has chosen or been forced to leave Garou society. It is a harsh fate to become a "lone wolf".
Sept-- The group of Garou who live near and tend an individual caern.
Stepping Sideways-- Entering the spirit world. Most elders consider this term flippant and disrespectful.
Tellurian--The whole of reality.
Totem-- A spirit joined to a pack or tribe and representative of its inner nature. A tribal totem is an Incarna, while a pack totem is an Incarna avatar (a Jaggling equivalent).
Triat, The-- The Weaver, the Wyld, and the Wyrm. The trinity of primal cosmic forces.
Tribe-- The larger community of Garou. Tribe members are often bound by similar totems and lifestyles.
Umbra-- The spirit World.
Veil, The—A poetic term for the false assumptions that the supernatural does not exist, which the Delirium reinforces
Ways, The-- The traditions of the Garou.
Weaver, The-- The manifestation and symbol of order and pattern. Computers, science, logic, and mathematics are examples of the Weaver's influence on the material plane.
Wyld, The-- Manifestation and symbol of pure change. The chaos of transmutation and elemental force.
Wyrm, The-- Manifestation and symbol of evil, entropy, and decay in Garou belief. Vampires are often manifestations of the Wyrm as are toxic waste and pollution.
Wyrmhole-- A place that has been spiritually defiled by the Wyrm; invariably a location of great corruption.