Post by Tami on Aug 5, 2006 18:35:13 GMT -5
PATH OF TYPHON
Nickname: Theophidians, Typhnites or Corrupter
Hierarchy of Sins
Rating Moral Guidelines
10…………Pursuing your own indulgences instead of another’s
9…………..Refusing to aid another follower of the Path
8…………..Failing to destroy a vampire in Golconda
7…………..Failing to observe a Typhonite religious ritual
6…………..Failing to undermine the current social order in favor of the Typhonites
5…………..Failing to do what ever is necessary to corrupt another
4…………..Failing to pursue arcane knowledge
3…………..Obstructing another Typnites efforts
2…………..Failing to take advantage of another’s weakness
1…………..Refusing to aid Set’s resurrection
Ethics of the Path
• Gather information, secret or otherwise, and learn how it applies to the resurrection of Set. Clearly, Set has chosen to leave the world, deliberately posing an enigma to his followers, or he has been forced into torpor by the combined might of jealous inferiors. In any event, the binding of a god is not accomplished lightly and the rituals to perform this task must have been the products of a millennium of study. They won’t be over be overcome by the pouring a bucket of cold water on the deity’s form. Lore and knowledge have been diluted and spread over the world, particularly in this new information Age. One must gather that far-flung truth and wield it as a weapon against one’s enemies, just as the lesser gods flung thunderbolts at mighty Typhon in the nights of yore.
• Contribute to the clan’s greater goal of reviving its slumbering master. Sometime knowledge must be replaced by deeds. The End Times are near. The time to strike for Set’s liberation is now, not a century or millennium from now. In this goal, even typhonite elders feel and project a sense of urgency. All who follow the path must make it their first priority to take action in pursuit of this agenda.
• Bring others under one’s sway, there by increasing influence and capability. A nest of vipers is far more deadly than a single snake. There is no room for antisocial loners on the path. To take the necessary actions for St’s resurrection, one must “be” in several places at once. One must delegate important tasks to agents. I some senses, the path is the ultimate multilevel marketing scheme. The cult of Typon represents the mythical Hydra, and the Hydra must always be ready to sprout two heads when one is lost. This is the holiest of doctrines.
• Subjugate the Beast; its reckless wile serves only itself. The Beast drives one away from cunning, from society, from the Path of creation. Those who follow the Beast belong to nether Set nor any lesser god. They are outcast, lost in the void rather than its masters. Properly trained, the Beast can be a good hunting dog, but one must never let the dog determine direction. Set is holy because he alone among Cainites has mastered the Beast rather than succumbed to it. All Typonites must strive, however imperfectly, to emulate his feat.
• Maintain a veil of secrecy, for others look ill upon this Path’s means and ends. The Path of Typhon is ultimately dedicated to war. The struggle may be hidden, fought on a battleground of words and souls rather than through overt violence, but it is war nonetheless. All who follow the Serpent’s path must keep their affiliation to themselves in the presence of enemies – and all who are not allies or minion are enemies by default.
• Look for Set’s hidden signs and act upon them. Even in torpor, Set is not helpless. The Deity’s merest thought is a dark portent upon the world. Learning to recognize these signs is the hallmark of the Typonite. The minions of the other powers are cunning, but Set is more so, and his cryptic messages to his childer filter out into the world. Those who routinely recognize them have honed their minds to within a respectable fraction of Set’s own mighty will, and they are honed accordingly.
Virtues: Followers on the Path of Typhon follow the virtues of Conviction and Self-control
Nickname: Theophidians, Typhnites or Corrupter
Hierarchy of Sins
Rating Moral Guidelines
10…………Pursuing your own indulgences instead of another’s
9…………..Refusing to aid another follower of the Path
8…………..Failing to destroy a vampire in Golconda
7…………..Failing to observe a Typhonite religious ritual
6…………..Failing to undermine the current social order in favor of the Typhonites
5…………..Failing to do what ever is necessary to corrupt another
4…………..Failing to pursue arcane knowledge
3…………..Obstructing another Typnites efforts
2…………..Failing to take advantage of another’s weakness
1…………..Refusing to aid Set’s resurrection
Ethics of the Path
• Gather information, secret or otherwise, and learn how it applies to the resurrection of Set. Clearly, Set has chosen to leave the world, deliberately posing an enigma to his followers, or he has been forced into torpor by the combined might of jealous inferiors. In any event, the binding of a god is not accomplished lightly and the rituals to perform this task must have been the products of a millennium of study. They won’t be over be overcome by the pouring a bucket of cold water on the deity’s form. Lore and knowledge have been diluted and spread over the world, particularly in this new information Age. One must gather that far-flung truth and wield it as a weapon against one’s enemies, just as the lesser gods flung thunderbolts at mighty Typhon in the nights of yore.
• Contribute to the clan’s greater goal of reviving its slumbering master. Sometime knowledge must be replaced by deeds. The End Times are near. The time to strike for Set’s liberation is now, not a century or millennium from now. In this goal, even typhonite elders feel and project a sense of urgency. All who follow the path must make it their first priority to take action in pursuit of this agenda.
• Bring others under one’s sway, there by increasing influence and capability. A nest of vipers is far more deadly than a single snake. There is no room for antisocial loners on the path. To take the necessary actions for St’s resurrection, one must “be” in several places at once. One must delegate important tasks to agents. I some senses, the path is the ultimate multilevel marketing scheme. The cult of Typon represents the mythical Hydra, and the Hydra must always be ready to sprout two heads when one is lost. This is the holiest of doctrines.
• Subjugate the Beast; its reckless wile serves only itself. The Beast drives one away from cunning, from society, from the Path of creation. Those who follow the Beast belong to nether Set nor any lesser god. They are outcast, lost in the void rather than its masters. Properly trained, the Beast can be a good hunting dog, but one must never let the dog determine direction. Set is holy because he alone among Cainites has mastered the Beast rather than succumbed to it. All Typonites must strive, however imperfectly, to emulate his feat.
• Maintain a veil of secrecy, for others look ill upon this Path’s means and ends. The Path of Typhon is ultimately dedicated to war. The struggle may be hidden, fought on a battleground of words and souls rather than through overt violence, but it is war nonetheless. All who follow the Serpent’s path must keep their affiliation to themselves in the presence of enemies – and all who are not allies or minion are enemies by default.
• Look for Set’s hidden signs and act upon them. Even in torpor, Set is not helpless. The Deity’s merest thought is a dark portent upon the world. Learning to recognize these signs is the hallmark of the Typonite. The minions of the other powers are cunning, but Set is more so, and his cryptic messages to his childer filter out into the world. Those who routinely recognize them have honed their minds to within a respectable fraction of Set’s own mighty will, and they are honed accordingly.
Virtues: Followers on the Path of Typhon follow the virtues of Conviction and Self-control